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Batman - Prime
Rarity Base Stats Price Unlock
Gold 700/1,100 182,000 Available in Store, Gold Booster Pack, Most Wanted Pack, Starter Pack, Gotham City Pack, Gotham Pack, Eternal Enemies Batman v. Joker Pack, Phantom Zone reward (Veteran)
Passive Tactical Genius: Batman and his teammates deal 25% more DAMAGE.


Strategy

Basic Attacks

Basic combo Damage pattern (% of damage stat) Total (including Combo Ender)
Light (Combo Ender) 2% - 2% - 2% - (3%) 9%
Heavy 4% - 4% - 4% 12%

Passive

His passive provides a significant amount of 25% damage boost to all attacks of all members of his team, including himself. For special attacks, the damage boost has a special mechanic. The % damage boost is based on special's minimum damage, regardless players' performances on its mini-games. So if players achieve either 100% or 200% on the mini-game, the bonus boosted damage is still the same. It stacks with other sources of special attack damage boost. For DOT, it can boost characters' innate DOT (e.g. Catwoman's bleed on SP1) but not DOT from gears (e.g The Ibistick's fire).

IMG 1956

Batman displaying his infamous SP2 "Way of the Bat" on an opponent.

Due to his passive, Batman Prime can be on any kind of team and add significant damage, and is of great help in the earlier stages of the game. However, he becomes a rarer choice quickly, as he is generally surpassed by Harley Quinn/Animated, who offers a slightly lower damage boost, but also a very useful power generation boost, as well as having a plethora of useful effects available from her special 2. Additionally, she is significantly cheaper to promote, and her passive's effectiveness is doubled for The Joker characters.

His low base damage is also noticeable; even when his passive is accounted for, his damage is still lower than all versions of Batman other than the practically nonexistent Batman/Insurgency and Batman/Beyond.

Gear

Due to his already mentioned low damage, it'd be best to equip him with either Basic attack -increasing gears (such as the Promethium Longsword) or Crit-chance increasing gear (such as the LexCorp Chest Armour V2). The LexCorp Set is a fairly common option, as it will give Batman Prime a significant Crit chance, increased Crit damage, as well as a huge Life Drain chance on his special 2.

Since his SP1 can apply DOT from The Ibistick, LexCorp Helmet V2, League of Assassins Adept Blade and gear shatter from Claw of Horus 2 times, he can be a good support character with SP1 build, giving him more screen time without worrying about his low damage.

Interactions

Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Batman. Having a card that "counters" Batman does not mean it is always a good choice.

Good With

  • The Arkham Knight/Arkham Knight: Batman's passive boosts The Arkham Knight's damage, increasing the lethality of his 6-hit heavy combos and drone assisted SP2.
  • Harley Quinn/Animated: Harley gives Batman another damage boost as well as a power generation boost with which he can achieve his powerful SP2 faster. On the flip side, she benefits by receiving another hefty damage boost from Batman himself.
  • Shazam/New 52: With the highest damage stat in the game along with 25% more damage, Batman will make Shazam a super hard hitter.
  • Batman/Flashpoint: The significant damage buff makes his already very powerful basic attacks even stronger.
  • Wonder Woman/New 52: She will give Batman power every time she activates a special.
  • Superman/New 52: Batman gives Superman damage boost and also helps him receive less damage.
  • Lex Luthor/Krypto: Lex Luthor boosts Batman's already decent health, giving Batman more durability. In return, Lex receives a significant damage boost.
  • Superman/Red Son: Superman adds another damage boost to Batman's basic attacks. Together they form a 50% damage buff to non Red Son cards' basic attacks.
  • Wonder Woman/Red Son: Wonder Woman gives a power generation increase to Batman, making it easier for him to achieve his debilitating SP2 as well as gaining a strong damage boost in return.
  • Ares/Prime: The 25% damage buff to Ares will make his specials even stronger.
  • The Flash/Metahuman: The damage buff to his rapid attacks will allow him to shred through his opponents more.
  • Characters and gears that rely on Stun. Batman's SP1 has chance to stun and his passive will give damage boost to those characters.
  • Raven/Rebirth: He can increase her damage by 25% as well as providing chance to stun on SP1, which will leave the enemies vulnerable to her power stealing passive.

Good Against

  • Characters and Gear with health threshold passives and abilities.
    • Raven/Prime: Batman's SP2 has the majority of its damage on the first hit. It can KO Raven, when she's at a low enough health threshhold, without triggering her passive.
    • Green Lantern/John Stewart: Same as above as it avoids the Emergency Barrier John provides to himself and his teammates.
    • Astro-Harness: Same as above as it avoids the invulnerability and the Power Shield provided by the harness.
  • Glass Cannon type characters such as Bane/Luchador, and Ares/Prime: Batman and his teammates can quickly wipe out these characters before they can severely damage his team thanks to his damage boost.
  • Lex Luthor/Krypto and Harley Quinn/Arkham: Their health boosts will countered by Batman's damage boost.

Countered By

Abilities

Here are Batman's abilities.

Ability Classification Description Usage
Explosive Batarang First Special Batman uses twin batarangs to strike his opponent down. CHANCE TO STUN. Target
Way of the Bat Second Special Batman combines brutal tactics and high-tech gadgetry with devastating results. Quick tap, target
The Dark Knight Super Move Batman uses everything at his disposal to decimate his opponent. UNBLOCKABLE. Tap

His SP1, Explosive Batarang, consists of 2 hits and deals reduced damage due to its stun.

Support Cards and Gear

Here are Batman's support cards and gear.

Card Classification Description Cost
Alfred Health 10% HEALTH BOOST. 9,000
Oracle Damage 10% DAMAGE BOOST. 12,000
Batcave Energy 10% ENERGY REGENERATION. 15,000
Bulletproof Batsuit (Silicon Carbide Batsuit) Gear

12% - 22% MAX HEALTH increase

[Batman] CRIT BOOST: 30% - 50% more damage on CRIT attacks

[Evolved]: Disable enemy's special: 15% - 25% chance on Special 1

25,000 - 1,000,000 (upgrading)
The Batmobile (Militarized Batmobile) Gear

15% - 25% MAX HEALTH increase

[Batman] 10% - 20% Super Move Damage Increase

[EVOLVED] [Batman] 100% AREA EFFECT: opponent's team takes 20% - 25% damage from your Supermove

[EVOLVED] [Batman] 100% 3 - 5 seconds invulnerability after your Supermove is activated

25,000 - 1,000,000 (upgrading)
Batman's Hooded Cloak (Batman's Cowl) Gear

8% - 18% MAX HEALTH increase

[Batman] 20% - 40% Stun chance on Tag-in

[Evolved] DISABLE enemy Specials: 20% - 40% on Special 2

25,000 - 1,000,000 (upgrading)
Sengoku Helmet (Batman Ninja Helmet) Gear

20% - 40% MAX HEALTH increase

For every 5% of available POWER, damage received is reduced by 1% - 2.3%.

[Batman] For every 10% of available POWER, CRIT chance is increased by 1% - 3%.

[EVOLVED] 25% - 50% chance to resist POWER DRAIN

25,000 - 1,000,000 (upgrading)


Stats

These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters. Numbers with a * after them may not be accurate, please allow for a discrepancy of '+1/-1' damage or health due to rounding inconsistencies in game code.

Tier Damage Health
Normal 5,481 16,038
Elite I 8,222 24,057
Elite II 10,962 32,076
Elite III 16,443 48,114
Elite IV 19,184 57,737
Elite V 21,924 64,152
Elite VI 24,664 72,171
Elite VII 27,405 80,190
Elite VIII 30,146 88,209
Elite IX 32,886 96,228
Elite X 38,698 123,552

Trivia

  • If you use his SP2 without tapping on it, he will only use his kick without summoning his mechanical bats.
Characters
Aquaman
Aquaman/Prime, Aquaman/Flashpoint, Aquaman/Injustice 2, and Aquaman/Regime
Ares
Ares/Prime, Ares/Regime, and The Merciless/Metal
Bane
Bane/Prime, Bane/Arkham Origins, Bane/Knightfall, Bane/Luchador, and Bane/Regime
Batgirl
Batgirl/Prime, Batgirl/Arkham Knight, and Batgirl/Cassandra Cain
Batman
Batman/Prime, Batman/Arkham Knight, Batman/Arkham Origins, Batman/Batman Ninja, Batman/Beyond, Batman/Blackest Night, Batman/Dawn of Justice, Batman/Flashpoint, Batman/Gaslight, Batman/Insurgency, Batman/Red Son, and Batman/Beyond Animated
Black Adam
Black Adam/Prime, Black Adam/Kahndaq, Black Adam/New 52, and Black Adam/Regime
Catwoman
Catwoman/Prime, Catwoman/Ame-Comi, Catwoman/Arkham Knight, Catwoman/Batman Ninja, Catwoman/Batman Returns, and Catwoman/Regime
Cyborg
Cyborg/Prime, Cyborg/Regime, and Cyborg/Teen Titans
Darkseid
Darkseid/Prime, and Darkseid/Apokolips
Deadshot
Deadshot/Arkham Origins, and Deadshot/Suicide Squad
Deathstroke
Deathstroke/Prime, Deathstroke/Arkham Origins, Deathstroke/Flashpoint, Deathstroke/Insurgency, and Deathstroke/Red Son
Doomsday
Doomsday/Prime, Doomsday/Blackest Night, Doomsday/Containment, and Doomsday/Regime
Green Arrow
Green Arrow/Prime, Green Arrow/Arrow, Green Arrow/Insurgency, and Green Arrow/Rebirth
Green Lantern
Green Lantern/Prime, Green Lantern/John Stewart, Green Lantern/New 52, Green Lantern/Red Son, Green Lantern/Regime, Green Lantern/Red Lantern Hal Jordan, Green Lantern/Yellow Lantern Hal Jordan, and Green Lantern/Jessica Cruz Rebirth
Harley Quinn
Harley Quinn/Prime, Harley Quinn/Animated, Harley Quinn/Arkham, Harley Quinn/Arkham Knight, Harley Quinn/Insurgency, and Harley Quinn/Suicide Squad
Hawkgirl
Hawkgirl/Prime, Hawkgirl/Blackest Night, Hawkgirl/Earth 2, and Hawkgirl/Regime
Killer Croc
Killer Croc/Arkham
Killer Frost
Killer Frost/Prime, and Killer Frost/Regime
Lex Luthor
Lex Luthor/Prime, Lex Luthor/Insurgency, and Lex Luthor/Krypto
Lobo
Lobo/Prime, and Lobo/Bounty Hunter
Martian Manhunter
Martian Manhunter/Prime, and Martian Manhunter/Blackest Night
Nightwing
Nightwing/Prime, Nightwing/Batman Ninja, Nightwing/New 52, and Nightwing/Regime
Raven
Raven/Prime, Raven/Rebirth, Raven/Regime, and Raven/Teen Titans
Scorpion
Scorpion/Klassic, Scorpion/Mortal Kombat, and Scorpion/Mortal Kombat X
Shazam
Shazam/Prime, Shazam/New 52, and Shazam/Regime
Sinestro
Sinestro/Prime, Sinestro/Antimatter, Sinestro/Green Lantern, and Sinestro/Regime
Solomon Grundy
Solomon Grundy/Prime, Solomon Grundy/Boss, Solomon Grundy/Earth 2, Solomon Grundy/Red Son, and Solomon Grundy/Regime
Static
Static/Prime
Superman
Superman/Prime, Superman/Blackest Night, Superman/Dawn of Justice, Superman/Godfall, Superman/Injustice 2, Superman/Man of Steel, Superman/New 52, Superman/Prison, Superman/Red Son, and Superman/Regime
The Arkham Knight
The Arkham Knight/Arkham Knight
The Flash
The Flash/Prime, The Flash/Blackest Night, The Flash/Earth 2, The Flash/Elseworld, The Flash/Metahuman, The Flash/New 52, The Flash/Regime, Reverse Flash, and Wally West/Rebirth
The Joker
The Joker/Prime, The Joker/Arkham Origins, The Joker/Insurgency, The Joker/Suicide Squad, The Joker/The Killing Joke, The Joker Unhinged/Suicide Squad, Lord Joker/Batman Ninja, and The Batman Who Laughs/Metal
Wonder Woman
Wonder Woman/Prime, Wonder Woman/600, Wonder Woman/Dawn of Justice, Wonder Woman/New 52, Wonder Woman/Red Son, and Wonder Woman/Regime
Zatanna
Zatanna/Prime
Zod
Zod/Prime, and Zod/Man of Steel
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