Rarity | Base Stats | Price | Unlock |
---|---|---|---|
Gold | 1,100/800 | 201,000 | Challenge Mode, Ice Breaker Pack, Challenge Booster Pack, Tag Team Pack, Special Challenge Booster Packs, Nth Metal Pack, Aquaman Celebration Pack, Shazam Celebration Pack, Joker Celebration Pack, Phantom Zone reward (Veteran and Elite) |
Feel the Pain: Upon Tag-In, Bane has a Chance to STUN his opponent and receives a 25% Boost to All Damage for 4 seconds. |
Luchador Bane is an overwhelming force and possibly Injustice Mobile's most infamous glass cannon. He boasts high damage, due to his high chance of unblockable stun on tag in, allowing him to regularly hit over 300,000 with his special 1, but with painfully low health. Despite this health disadvantage, he is one of the fastest nuke-type characters in the game and can quickly obliterate enemy teams. That being said, players fighting against him with the right precautions can take him off-guard and knock him out.
He can be unlocked through his Challenge Mode. Otherwise, he can be randomly obtained from the Challenge Booster Pack, the Special Challenge Booster Packs, all Celebration packs, or as a guaranteed pull from both the Tag Team Pack and the Ice Breaker Pack. However, obtaining him from a pack will not unlock him for direct promotions.
Strategy[]
Basic Attacks[]
Basic combo | Damage pattern (% of damage stat) | Total (including Combo Ender) |
---|---|---|
Light (Combo Ender) | 2% - 2% - 2% - (3%) | 9% |
Heavy | 4% - 4% - 4% | 12% |
Passive[]
The stun chance is ~70%, same as most normal stun specials, and it's a block breaker, making him incredibly dangerous. It deals 1 damage and can knock out opponents at already 1 health.
Similar to Batgirl/Cassandra Cain, if the opponent tags in the same time as Bane does, his stun will not activate - but the unblockable will be passed from the 1 damage stun to the next basic attack or special he does, making it unblockable instead (this also applies if he has The Master's Death Cart and it KO'es the opponent before his stun could hit, forcing an enemy tag in; the reverse is also true, if an opponent KO'es his teammate with Death Cart's tag-in forcing Bane to tag in).
On the other hand, if he tags in during an enemy special, the effect will be entirely negated. The ending animation of a special will usually work, allowing you to knock out his teammate safely and preventing him from stunning. However, Super Moves will not protect you from his stun as you are not invulnerable after finishing one.
Bane is infamous for his synergy between his stun and SP1: The stun allows his attack to be boosted by Cloak of Destiny/Nekron's Scythe, while his SP1 is an 1-hit, result in massive Area Effect damage if he is equipped with one of those stun gear above and League of Assassins Adept Knives, even more fatal if his SP1 crits (especially with crit damage augment). In addition, his 1-hit SP1 helps him counter some dangerous characters and gear such as Raven/Prime or Astro-Harness. Because of those, Luchador Bane is perhaps the most efficient attacker in Online Battle (if augmented), usually ends a match within a few seconds.
Gear[]
The Cloak of Destiny is practically mandatory on him, due to how easy he is able to stun without using power. Because of its extreme damage boost, other damage boosts become much less effective - although League Of Assassins Adept Knives is also almost always used due to having the highest power generation boost in the game as well as 50% Area Effect damage on SP1.
LexCorp Gauntlets V2 is also a great choice for SP1 due to its stacking tag-in stun and 40% crit on SP1 (which, unlike damage boosts, does not diminish as it stacks multiplicatively, and also works well with Cloak of Destiny's crit boost, making his crits do double damage of a normal hit even before augments). With both it, the Cloak, and estimating his passive as a 70% chance, he would have a 83.2% chance to stun on every tag in. Arcane Wand or Hyperspeed Plated Suit could also work, due to their power generation boosts, as well as SP1 crit.
Tantu Totem is a powerful option. One of the strongest gear in general, it gives him 1 bar of power on every tag in, and refunds power if it KO'es or does no damage. It is especially valuable given how awkward Bane's basic combos are for gaining power. It can replace LexCorp Gauntlets V2 since it also gives 30% s1 crit chance. A combination of Cloak, Adept Knives, and Totem can often wipe teams in seconds.
Nekron's Scythe may also be used, due to its 200% damage increase against frozen or stunned opponents; this, coupled with the Cloak of Destiny and Bane's passive damage boost grants him a total of a whopping 425% damage increase against a stunned opponent. However, this is so much damage it is often overkill, especially when you have crit chance augmented.
LexCorp Chest Armour V2 is a decent, if unorthodox, option, due to its incredibly high lifedrain chance on SP2; as he does incredible damage but has poor base health, lifedrain is comparatively more effective than self heal. Raven's Demonic Cloak offers power generation and crit on SP2 as well.
For a slightly more enduring and flexible build, his own Venom Injection System can work, offering some health, a heal on SP1, and a power drain on SP2.
A basic attack oriented build, with 2 pieces of basic damage/crit gear, is also not out of question. This may be more effective if you want to team him up with Hawkgirl/Prime and you don't have Tantu Totem - her faster tag-ins will not be of much use if you don't have power to use anyway. As Cloak of Destiny's damage boost is huge, his specials will still pack a punch.
Most, if not all, builds of Luchador Bane will lean heavily towards glass cannon. Note that even without Hawkgirl, his SP2's long animation will allow him to tag out immediately after using it to avoid retaliation, but his SP1's animation is too short for that. While Hawkgirl would allow him to tag out immediately after SP1, his SP1 has a long finishing animation; if it knocks out an opponent, he may take damage from the next opponent while he is still not able to tag out even if you have chosen to.
Countering[]
While not the most common sight, Luchador Bane is easily one of the most fearsome opponents in all of online battles. Unlike other common users of Cloak of Destiny, such as Batgirl/Prime, he also adds a large inherent unblockable stun (while gear stuns, like from the Cloak itself, are blockable).
He is rarely used as a first character, but usually tagged out at the beginning, and tagged in when he has 1 bar of power which could often allow him to instantly wipe your team.
Obvious character-based solutions include using Green Lantern/Red Son to entirely negate stun and crit, or less reliably, Superman/Blackest Night to prevent his stun from block breaking (you still need to be blocking and can be easily caught off guard), who could also be combined with Hawkgirl/Blackest Night to provide all Blackest Night teammates with a resurrection effect, and possibly Martian Manhunter/Blackest Night whose large healing from his life drain phase allow for a second wind in battle.
Otherwise, it is often a tense game of cat and mouse. You often need to try and anticipate when he would tag in. While his own stun is unblockable, it is slower than gear stuns, and there is a short but doable window in which you could immediately start a special to ignore his stun. Using a strong special to knock out a previous opponent would also shield you from the stun with its finishing animation. While super moves do not provide this protection, if the Militarized Batmobile is on Batman, it would provide Invulnerability after using his super.
Interactions[]
Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Bane. Having a card that "counters" Bane does not mean it is always a good choice.
Good With[]
- Batgirl/Cassandra Cain: These two together could provide a tag based nightmare for the opponent, quickly reducing health and demolishing teams.
- The Flash/Earth 2: Same as above. A powerful tag based strategy.
- Hawkgirl/Prime: Her passive allows Luchador Bane to tag in quicker and make the most use out of his passive.
- Any health or damage boosting gears or teammates.
- Lex Luthor/Krypto: Aids with his low health.
- Harley Quinn/Animated: Harley's damage buff will boosts Bane's already strong damage stat. Her power gen boost will assist Bane in earning his special attacks faster. Lastly, the healing effect from Harley's Bag-o-Tricks can help compensate Bane's measly health.
- Tantu Totem: Tagging in Bane and then knocking out the opponent with his SP1 will return power thanks to the Tantu Totem, allowing him to single-handedly crush entire teams when Bane has the Totem combined with the Cloak of Destiny and the League of Assassins Adept Knives; the Area Effect will weaken the other teammates to very low health, allowing Bane to finish them off with his multi-hit SP2.
- The Joker: With the Quake Engine equipped, he can increase the enemies' tag cooldown. If the enemies do not have at least 1 bar of power, they will be left open and vulnerable to Bane's passive since they will not be able to tag out to retaliate against it.
Good Against[]
- Sinestro/Antimatter: His passive can tag out characters, thus increasing the chance of Bane tagging in, and if equipped with sufficient gear(s), his stun passive can also be used to knock out Sinestro.
- Static/Prime: Static can't block if he's STUNNED, negating the second part of his passive and leaving him vulnerable to Bane's overwhelming special attacks.
- Batman/Dawn of Justice and Wally West/Rebirth: For the same reason above, they cannot evade while STUNNED.
- Solomon Grundy/Boss: Bane's stun and one-hit nuke special 1 will reduce a large portion of Grundy's health in one hit, meaning that when Grundy is critically at low HP, he will not be at high damage levels.
- Characters with passives triggering at health thresholds: His 1-hit SP1 can nuke his enemies when he has Cloak of Destiny or Nekron's Scythe equipped.
Countered By[]
- Green Lantern/Red Son and Batman/Beyond: Both are immune to stun. Additionally, Green Lantern is immune to crit, can take less damage from special attacks and shares his passive to other Red Son characters, dampening his passive's effectiveness.
- Harley Quinn/Arkham Knight: If her passive triggers when Bane tags in, he will be prevented from using any special attacks for the duration, leaving only a very small window for him to exploit the stun, if not outright knock him out if he has low health.
- Superman/Injustice 2: Even if Bane successfully stuns Superman upon tagging in, as long as Superman's special attack absorbing shield is active, it allows him to take no damage from the special attacks he does if Superman does not block upon tag-in.
- Aquaman/Flashpoint and Black Adam/Regime: Both can reflect damage back at Bane, which is even more punishing with Black Adam.
- Scorpion/Klassic: If Scorpion still has his flame shield active when Bane tags in and uses his SP1, he will face heavy reflection damage AND fire DOT, exacerbated if Bane has the Cloak of Destiny equipped.
- Doomsday/Containment: Doomsday can revive and gain power when his health is depleted for the first three times, allowing him to survive three times to Bane's unblockable stun. The power and damage boost Doomsday gains upon full depletion of health will also allow him to retaliate quickly, effectively using Bane's low health to his advantage.
- Fourth World Set and Hawkgirl/Blackest Night: Both can provide a resurrection effect which gives a chance to retaliate against Bane's outrageously large burst damage. Although this may not as be effective towards Bane's SP2, this does prove useful against his SP1.
- Batman/Gaslight: Batman's passive provides a chance to completely avoid the stun Bane deals upon tag-in.
- Hawkgirl/Prime: Once Bane tags into a match, Hawkgirl can SNARE Bane giving herself or her teammates opportunity to exploit Bane's paper-thin health.
- Batgirl/Arkham Knight: If paired with Arkham allies, Batgirl can rescue her teammates and stun Bane, leaving Bane vulnerable to a counter attack.
- Superman/Blackest Night: His passive lets Blackest Night characters to be immune to unblockable attacks, negating Bane's unblockable stun.
- The Joker: With the Quake Engine equipped, he can increase the enemies' tag cooldown, limiting Bane's ability to tag.
Abilities[]
Here are Bane's abilities.
Ability | Classification | Description | Usage |
---|---|---|---|
Rage Slam | First Special | Bane barrels into his opponent, knocking them down. | Rapid Tap (5%) |
Bitter Taste | Second Special | Bane lays into his opponent with a flurry of strikes. | Rapid Swipe (5%) (x2) |
Break the Bat | Super Move | Bane unleashes a Venom fueled pummeling. UNBLOCKABLE. | Tap |
Bane’s SP2, "Bitter Taste", can be chained from his heavy basic combo, although the right conditions have to be met.
Support Cards and Gear[]
Here are Bane's support cards and gear.
Card | Classification | Description | Cost |
---|---|---|---|
Venom Overdose | Health | 10% HEALTH BOOST. | 3,000 |
Break the Bat | Damage | 10% DAMAGE BOOST. | 4,000 |
Venom Formula | Energy | 10% ENERGY REGENERATION. | 5,000 |
Venom Harness (Venom Injection System) | Gear |
12% - 22% MAX HEALTH increase [Bane] 15% - 25% POWERDRAIN chance on Special 2 [EVOLVED] 100% HEAL SELF 10% - 15% on Special 1 |
25,000 - 1,000,000 (upgrading) |
Stats[]
These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters. Numbers with a * after them may not be accurate, please allow for a discrepancy of '+1/-1' damage or health due to rounding inconsistencies in game code.
Tier | Damage | Health |
---|---|---|
Normal | 8,613 | 11,664 |
Elite I | 12,920 | 17,496 |
Elite II | 17,226 | 23,328 |
Elite III | 25,839 | 34,992 |
Elite IV | 30,145 | 41,990 |
Elite V | 34,452 | 46,656 |
Elite VI | 38,759 | 52,488 |
Elite VII | 43,065 | 58,320 |
Elite VIII | 47,372 | 64,152 |
Elite IX | 51,678 | 69,984 |
Elite X | 60,811 | 89,856 |
Trivia[]
- The "Peña Dura" across Bane's chest is a reference to the Peña Dura prison where Bane was born, raised, and trained in various comic book adaptations.
- Furthermore, "Pena Dura" roughly translates to "hard punishment" in Spanish, likely referencing the conditions in the prison itself.
- His name is also a reference to a luchador, one who competes in lucha libre wrestling and wears very similar attire to Bane.
- He is the only version of Bane whose passive is not health-triggered.
- Both his Damage stats (when maxed out and fully augmented) and The Joker Unhinged/Suicide Squad (at maxed out: E7, LVL 50, and without any Augment) are the same, at 54,810.
- He can get two stacks of his passive damage boost (two passive icons will appear under his health bar), but this requires him to tag out and immediately forced to tag in (by KO or Sinestro/Antimatter's passive) and would only last a brief moment.
Preceded by | Title | Succeeded by |
Darkseid/Prime | Highest base Damage | Ares/Prime |