Injustice Mobile Wiki
Injustice Mobile Wiki
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Injustice Mobile Wiki
IMG E4293
Rarity Base Stats Price Unlock
Gold 1,100/1,100 262,000 Challenge Mode, Aquaman Celebration Pack, Shazam Celebration Pack, Joker Celebration Pack, Arkham Pack, Ultimate Bundle Villains And Monsters, Phantom Zone reward (Veteran and Elite)
Passive Vengeance: Bane enrages when below 50% health, giving himself and all Arkham teammates 1 bar of power once per match.

Arkham Origins Bane is a well-rounded hard hitter. Rivaling even Bane/Luchador's damage with much higher health, this Bane deals heavy damage on all combos and lays on the pressure when at low amounts of health.

He can be unlocked through his Challenge Mode. Otherwise, he can be randomly obtained from the Arkham Pack. However, obtaining him from a pack will not unlock him for direct promotions.

Strategy[]

Basic Attacks[]

Basic combo Damage pattern (% of damage stat) Total (including Combo Ender)
Light (Combo Ender) 2% - 2% - 2% - (3%) 9%
Heavy 4% - 4% - 4% 12%

Bane's basic attacks, like other Bane cards, are on the slow side; therefore, it is recommended to bring him in only to unleash his powerful SP2 or to finish a match. His combo ender, while unique (Bane frontflips into his opponent), leaves him virtually defenseless against any counterattacks while he gets up from the ground. If he is used for hand-to-hand combat, it is possible to chain his heavy attacks with his basic attacks as long as the combo ender is ignored.

Passive[]

IMG 1550-1-

Bane AO activates his passive when his health reaches below 50%.

While his passive is essentially a weaker version of Batgirl/Prime's passive (affects only Arkham teammates, including Arkham Knight characters as of the 2.8 update), his decent base stats and strong synergy with Arkham Harley more than makes up for that. His specific gear supports both of his specials: it grants him a heal self on SP1, and increased maximum health to scale better with that; it also gives him power drain on his already very powerful SP2, combined with the high unblockable chance on SP2 from Harley Quinn/Arkham will make sure they won't be able to fight back. Arkham Origins Bane with Arkham Harley and a third other Arkham card creates an almost unstoppable team in most cases with powerful synergy.

Interactions[]

Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Bane. Having a card that "counters" Bane does not mean it is always a good choice.

Good With[]

Good Against[]

Countered By[]

Abilities[]

Here are Bane's abilities.

Ability Classification Description Usage
Rage Slam First Special Bane barrels into his opponent, knocking them down. Rapid Tap (5%)
Bane Barrage Second Special With extreme ferocity, Bane kicks his opponent to the curb. Rapid Tap (5%),
Rapid Swipe (5%)
Break the Bat Super Move Bane unleashes a Venom fueled pummeling. UNBLOCKABLE. Tap

Bane can chain his light basic attacks into his SP2, “Bane Barrage”, albeit there are discrepancies. He can also chain it from his heavy basics at the wall.

Support Cards and Gear[]

Here are Bane's support cards and gear.

Card Classification Description Cost
Venom Overdose Health 10% HEALTH BOOST. 3,000
Break the Bat Damage 10% DAMAGE BOOST. 4,000
Venom Formula Energy 10% ENERGY REGENERATION. 5,000
Venom Harness (Venom Injection System) Gear

12% - 22% MAX HEALTH increase

[Bane] 15% - 25% POWERDRAIN chance on Special 2

[EVOLVED] 100% HEAL SELF 10% - 15% on Special 1

25,000 - 1,000,000 (upgrading)


Stats[]

These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters. Numbers with a * after them may not be accurate, please allow for a discrepancy of '+1/-1' damage or health due to rounding inconsistencies in game code.

Tier Damage Health
Normal 8,613 16,038
Elite I 12,920 24,057
Elite II 17,226 32,076
Elite III 25,839 48,114
Elite IV 30,146 57,737
Elite V 34,452 64,152
Elite VI 38,759 72,171
Elite VII 43,065 80,190
Elite VIII 47,372 88,209
Elite IX 51,678 96,228
Elite X 60,811 123,552

Trivia[]

  • Arkham Origins Bane is the first and only card (at the current moment) to have a passive that is triggered at 50% health, as all other cards with such mechanisms activate their passives at 40% or 20% health.
  • His passive is quite similar to Batgirl/Prime's as both offer one free power bar to each teammate, although Batgirl's is less conditional.
Characters
Aquaman
Aquaman/Prime, Aquaman/Flashpoint, Aquaman/Injustice 2, and Aquaman/Regime
Ares
Ares/Prime, Ares/Regime, and The Merciless/Metal
Bane
Bane/Prime, Bane/Arkham Origins, Bane/Knightfall, Bane/Luchador, and Bane/Regime
Batgirl
Batgirl/Prime, Batgirl/Arkham Knight, and Batgirl/Cassandra Cain
Batman
Batman/Prime, Batman/Arkham Knight, Batman/Arkham Origins, Batman/Batman Ninja, Batman/Beyond, Batman/Blackest Night, Batman/Dawn of Justice, Batman/Flashpoint, Batman/Gaslight, Batman/Insurgency, Batman/Red Son, and Batman/Beyond Animated
Black Adam
Black Adam/Prime, Black Adam/Kahndaq, Black Adam/New 52, and Black Adam/Regime
Catwoman
Catwoman/Prime, Catwoman/Ame-Comi, Catwoman/Arkham Knight, Catwoman/Batman Ninja, Catwoman/Batman Returns, and Catwoman/Regime
Cyborg
Cyborg/Prime, Cyborg/Regime, and Cyborg/Teen Titans
Darkseid
Darkseid/Prime, and Darkseid/Apokolips
Deadshot
Deadshot/Arkham Origins, and Deadshot/Suicide Squad
Deathstroke
Deathstroke/Prime, Deathstroke/Arkham Origins, Deathstroke/Flashpoint, Deathstroke/Insurgency, and Deathstroke/Red Son
Doomsday
Doomsday/Prime, Doomsday/Blackest Night, Doomsday/Containment, and Doomsday/Regime
Green Arrow
Green Arrow/Prime, Green Arrow/Arrow, Green Arrow/Insurgency, and Green Arrow/Rebirth
Green Lantern
Green Lantern/Prime, Green Lantern/John Stewart, Green Lantern/New 52, Green Lantern/Red Son, Green Lantern/Regime, Green Lantern/Red Lantern Hal Jordan, Green Lantern/Yellow Lantern Hal Jordan, and Green Lantern/Jessica Cruz Rebirth
Harley Quinn
Harley Quinn/Prime, Harley Quinn/Animated, Harley Quinn/Arkham, Harley Quinn/Arkham Knight, Harley Quinn/Insurgency, and Harley Quinn/Suicide Squad
Hawkgirl
Hawkgirl/Prime, Hawkgirl/Blackest Night, Hawkgirl/Earth 2, and Hawkgirl/Regime
Killer Croc
Killer Croc/Arkham
Killer Frost
Killer Frost/Prime, and Killer Frost/Regime
Lex Luthor
Lex Luthor/Prime, Lex Luthor/Insurgency, and Lex Luthor/Krypto
Lobo
Lobo/Prime, and Lobo/Bounty Hunter
Martian Manhunter
Martian Manhunter/Prime, and Martian Manhunter/Blackest Night
Nightwing
Nightwing/Prime, Nightwing/Batman Ninja, Nightwing/New 52, and Nightwing/Regime
Raven
Raven/Prime, Raven/Rebirth, Raven/Regime, and Raven/Teen Titans
Scorpion
Scorpion/Klassic, Scorpion/Mortal Kombat, and Scorpion/Mortal Kombat X
Shazam
Shazam/Prime, Shazam/New 52, and Shazam/Regime
Sinestro
Sinestro/Prime, Sinestro/Antimatter, Sinestro/Green Lantern, and Sinestro/Regime
Solomon Grundy
Solomon Grundy/Prime, Solomon Grundy/Boss, Solomon Grundy/Earth 2, Solomon Grundy/Red Son, and Solomon Grundy/Regime
Static
Static/Prime
Superman
Superman/Prime, Superman/Blackest Night, Superman/Dawn of Justice, Superman/Godfall, Superman/Injustice 2, Superman/Man of Steel, Superman/New 52, Superman/Prison, Superman/Red Son, and Superman/Regime
The Arkham Knight
The Arkham Knight/Arkham Knight
The Flash
The Flash/Prime, The Flash/Blackest Night, The Flash/Earth 2, The Flash/Elseworld, The Flash/Metahuman, The Flash/New 52, The Flash/Regime, Reverse Flash, and Wally West/Rebirth
The Joker
The Joker/Prime, The Joker/Arkham Origins, The Joker/Insurgency, The Joker/Suicide Squad, The Joker/The Killing Joke, The Joker Unhinged/Suicide Squad, Lord Joker/Batman Ninja, and The Batman Who Laughs/Metal
Wonder Woman
Wonder Woman/Prime, Wonder Woman/600, Wonder Woman/Dawn of Justice, Wonder Woman/New 52, Wonder Woman/Red Son, and Wonder Woman/Regime
Zatanna
Zatanna/Prime
Zod
Zod/Prime, and Zod/Man of Steel
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