The Merciless v1
Rarity Base Stats Price Obtained From
Metal 2,700/2,900 N/A Phantom Zone, Nth Metal PackNth Metal Pro PackNth Metal Ultimate Pack
Passive Strength of War: Once The Merciless lands (12-7) consecutive hits in a row without being hit, his next Special will be unblockable. The Merciless & teammates gain (5%-10%) armor on tag-in.

[Evolve] For every DARK POWER bar used The Merciless & teammates gain (5%-15%) armor.

The Merciless is essentially an Ares card - although he is actually an evil version of Batman from the Dark Multiverse - introduced in the 3.0 update.

He is one of the first Metal characters along with The Batman Who Laughs.

Currently, he cannot be unlocked and can only be obtained through the Nth Metal Pack, the Nth Metal Pro Pack, and the Nth Metal Ultimate Pack which can only be bought by using the new currency, Nth Metal, obtained from the new game mode, Phantom Zone and from Online Battles as of update 3.1. He also has a very small chance of being given as a reward upon completion of the Phantom Zone event, however, this will still not unlock him for direct promotions. Additionally, as a Metal character, it takes 25 total copies for him to get to EVII. As such, eliting him would take a long time or a large amount of real money.

Despite his base stats being double that of the best gold cards, that difference becomes less significant once he gains elite levels.


Basic AttacksEdit

Basic combo Damage pattern (% of damage stat) Total
Light (Combo Ender) 2% - 2% - 2% - (4% - 4%) 14%
Heavy 4% - 4% - 4% 12%

The combo-ender is The Merciless performing a knee kick, then an uppercut - wherein a yellow trail can be seen - which knocks the opponent in the air slightly far away.


On every hit of his Basic Attacks or Specials, The Merciless gains a red aura, and it glows brighter with every attack landed until his passive activates, which makes his next Special UNBLOCKABLE. This is denoted by the name of his passive appearing, and the red aura gaining a fiery appearance. His passive will gain stacks even if he is hitting an opponent taking no damage with Invulnerability. Once his passive is activated, it cannot be reset by being hit. If The Merciless is hit by an unblocked attack before his passive activates, the red aura disappears. Therefore, it would be wise to block conservatively to prevent resetting his passive. Tagging out The Merciless will reset his passive, regardless of whether he is hit or not and whether it is activated or not.

This aura appears even when he is being controlled by The Joker/Unhinged Suicide Squad, and when fully charged, "Strength of War" is displayed like normal, but this does not actually grant an unblockable special attack.

Similar to Killer Croc/Arkham, every time he or another teammate tags in, Armor equivalent to 5% of max Health would be added over the main health bar. If The Merciless himself used a Dark Power Special, he and his teammates gain 5% armor as well. They will gain twice as much armor if he uses a Dark Power SP2. The Merciless' armor DOES stack with Killer Croc/Arkham's armor, but once full he will not get a third health bar (except the Astro-Harness' Power Shield). The color of the armor if used with The Merciless is still Killer Croc's greenish brown color. If The Merciless has the Power Shield from the Astro-Harness active, using Dark Power specials will not give him armor.

You can evolve him and any other Metal character by fully upgrading his special attacks and reaching Elite III. After he evolves, you can upgrade his passive, just like The Batman Who Laughs. These upgrades decrease the number of consecutive hits needed from 12 to 7, increases his armor on tag-in from 5% to 10% and increases his armor per Dark Power bar from 5% to 15%.

You can also upgrade his special attacks a second time. This time, however, you will not increase the damage dealt but the DARK POWER CHARGE PER SECOND which can be maxed to 14% for SP1 and 7% for his SP2. This is also true for The Batman Who Laughs.


Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Ares. Having a card that "counters" Ares does not mean it is always a good choice.

Good WithEdit

  • Batman/Gaslight: Gaslight Batman's passive allows for basic attacks to miss The Merciless on tag-in thanks to the swarm of bats. This can then allow The Merciless to continue hitting the enemy without his passive having to reset from being hit.
  • Hawkgirl/Prime: Faster tagging allows for more armor generation.
  • Astro-Harness: It can give The Merciless an unblockable special since it would give invulnerability at the start of the match - which can allow him to give a few more hits on the enemy to get an unblockable special.
  • The Flash/Regime: Despite being a silver character, he allows The Merciless to attack faster. By using his knock-back light combo 4-3 times and by attacking earlier than the enemy, it guarantees an unblockable special.

Good AgainstEdit

Countered ByEdit


Here are Ares' abilities.

Ability Classification Description Usage
Weapons of War First Special The Merciless summons his favorite weapons to strike at his opponents. Rapid Tap (bar), Target
Decimate Second Special The Merciless launches his opponents into the air, then slams them to the earth. Quick Tap (x2)
Annihilator Super Move The Merciless summons an ancient undead army and brings down the full force of his powers as the God of War. UNBLOCKABLE. Tap

Support Cards and GearEdit

Here are Ares' support cards and gear.

Card Classification Description Cost
Son of Hera Health 10% HEALTH BOOST. 6,000
Son of Zeus Damage 10% DAMAGE BOOST. 8,000
Master of Weapons Energy 10% ENERGY REGENERATION. 10,000
Bloody Sword (Blade of The War God) Gear

50% - 70% DAMAGE BOOST to basic attacks

[Ares] 100% AREA EFFECT: opponent's team takes X% - 20% damage from Special 2

[EVOLVED] 35% - 45% CRIT chance on basic attacks

25,000 - 1,000,000 (upgrading)


These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters. Note that Metal characters cannot undergo Breakthrough.

Tier Damage Health
Normal 21,141 42,282
Elite I 25,369 50,738
Elite II 31,712 63,423
Elite III 46,299 92,598
Elite IV 50,950 101,900
Elite V 57,081 114,161
Elite VI ? ?
Elite VII 75,473 150,947


  • If you look very closely you can see that the glows of his eyes from the character on the card move once he evolved. This is unique to metal characters. It is only visible if they are your cards but not when viewing another player's metal cards.
  • It appears his tag in sound effect (a metallic noise presumably to represent the armor he gains upon tag in) is not considered part of the SFX sound effect, or any other category either. It can be heard even if all Injustice mobile sounds are turned off as long as your phone's volume is still on, similar to the "gunfire" sound effect upon the cards of a new enemy team appearing in Online Battle.
  • There is currently a bug with his second Special Attack. It deals very miniscule damage as stated.
Preceded by Title Succeeded by
Batman/Flashpoint and The Joker/Batman Ninja Highest base Damage The Joker/The Batman Who Laughs Metal