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Not to be confused with Batman/Beyond.
Animated Batman Beyond
Rarity Base Stats Price Unlock
Gold 1,100/1,050 252,000 Challenge Mode, Aquaman Celebration Pack, Shazam Celebration Pack, Joker Celebration Pack, Batman Animated Pack, Survivor Pack (3rd Edition), Phantom Zone reward (Elite)
Passive Winning Edge: Upon special attack use, Batman receives a boost for a limited time.

Explosive Batarang increases BASIC DAMAGE. Future Bat raises CRIT CHANCE. The Dark Knight increases CRIT DAMAGE.

Animated Batman Beyond is a powerful and flexible character, with a passive that grants each of his abilities a perk of their own.

Strategy[]

Basic Attacks[]

Basic combo Damage pattern (% of damage stat) Total (including Combo Ender)
Light (Combo Ender) 2% - 2% - 2% - (3%) 9%
Heavy 4% - 4% - 4% 12%

Same as all Batman cards, his heavy combo is quite fast and smooth, making it pretty good at Juggling.

Passive[]

IMG 1878

Batman using his 1st Special.

Explosive Batarang temporarily increases his basic damage by 100% each. That means after one use, he does 200% damage on basic attacks, and after 2 uses he does 300% damage, and so on. This is capped at 3 stacks – it is possible to throw more batarangs with high power generation or Killing Joke Joker, but the damage bonus won’t go above 300% (400% damage total). It lasts about 8 seconds. This special attack only hits once, in comparison to the two hits of regular Batman characters, and the seven hits of the newer iterations of Batman.

IMG 1877

Batman raises his CRIT chance after using his 2nd special.

Future Bat gives him crit chance (~50% for both abilities and basic attacks). It can crit by itself (his right hand starts glowing at the beginning of the special). It appears that this ability crit stacks additively - meaning if you pull off back to back Future Bats, all hits of the second use are guaranteed to crit. This crit chance even works on the burning damage over time from The Ibistick. It lasts about 10 seconds.

IMG 2295-1-

Batman after using his Supermove!

The Dark Knight gives him bonus crit damage. The value is +50% additively on top of the crit's own bonus damage (i.e. after using The Dark Knight, crits will do 200% of his basic damage instead of 150%). Batman is one of the few characters with access to crit boost in his passive as well as his gear. Crit boost stacks additively on top of the critical damage (e.g. with Batsuit's base +30% crit boost, his crits deal a total of 180% damage instead of 150%). The bonus from The Dark Knight stacks additively with this as well (e.g. with an unevolved Batsuit's +30%, a crit would deal 230% damage after using The Dark Knight). Multiple uses of The Dark Knight would stack the crit damage buff additively, but it is not very practical. It lasts about 15 seconds.

Multiple bonuses can be active at the same time. For example, using his SP1 and SP2 in rapid succession would give his basic attack extra crit chance and damage. Batman will lose his boosts on tag-out. Boosts are applied at START of specials, even they're missed or deal no damage due to out of range, knock down, Invulnerability, Damage reduction, evasion such as Batman/Dawn of Justice's passive, etc. That also means his SP2 will have innate 50% crit chance, and up to 100% with crit Augment.

Gear[]

The Tantu Totem can be used to stack boosts effectively as knocking out an opponent or having the special deal no damage will refund power and thus, allow usage of potentially multiple SP2s to stack crit chance. By using his SP1 against a knocked down enemy (he can knock enemy down with his heavy combo), his SP1 will miss and Totem will refund power, allowing him to perform another SP1 and maintain the boosts infinitely. This strategy can also repeatedly apply gear DOT, despite the special doing no damage.

Batman has both powerful basic attacks and SP2 to use. Basic attacks gears like Blade of The War God works well on him if player wants to utilize the basic damage boost on SP1. For SP2, any crit chance and damage boost gears can serve him well, maximize the usage of the crit chance from his passive. DOT gears such as The Ibistick also benefit from the crit chance boost, and with crit augment, he can be a great DOT user that is as strong as Scorpion/Mortal Kombat X. LexCorp Set will prevent Batman from being drained and give him power instead. In addition, the Helmet can increase crit damage and apply DOT while the Chest Armor applies Life Drain on SP2 and gives additional crit chance on basics.

Interactions[]

Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Batman. Having a card that "counters" Batman does not mean it is always a good choice.

Good With[]

  • Green Lantern/Regime, and Harley Quinn/Animated: Their passives grant him power generation boosts, allowing Batman to activate his passive more often.
  • Wonder Woman/New 52: Similar to above, her specials provide a lot of power to Batman, enabling him to utilize his boosts more frequently.
  • Shazam/New 52: He gives Batman extra damage reduction and basic damage.
  • Harley Quinn/Suicide Squad: Her SP2 can give him a bar of power. If Harley is equipped with the Tantu Totem, she can rapidly give him and the other teammate 3 bars of power, allowing him to use his Super Move and therefore, its effect.
  • Batman/Batman Ninja: Terry will receive a +50% boost to his power generation when he performs critical attacks, especially after using his SP2, Future Bat.

Good Against[]

Countered By[]

Abilities[]

Here are Batman's abilities.

Ability Classification Description Usage
Explosive Batarang First Special Batman uses explosive batarangs to strike his opponent down. CHANCE TO STUN. Target
Future Bat Second Special Terry flaunts the capabilities of the Batsuit with an array of acrobatic attacks. Swipe, Quick tap
The Dark Knight Super Move Batman uses everything at his disposal to decimate his opponent. UNBLOCKABLE. Tap

His SP1 is unique among Batman characters - it consists of just 1 hit instead of 2 or 7.

His SP2 has innate 50% crit chance thanks to his passive. The first hit is melee so it may miss if you use it far away from the enemy (e.g. chaining from The Master's Death Cart's tag-in attacks), but the remaining 3 are ranged. All of its hits can KO.

Support Cards and Gear[]

Here are Batman's support cards and gear.

Card Classification Description Cost
Alfred Health 10% HEALTH BOOST. 9,000
Oracle Damage 10% DAMAGE BOOST. 12,000
Batcave Energy 10% ENERGY REGENERATION. 15,000
Bulletproof Batsuit (Silicon Carbide Batsuit) Gear

12% - 22% MAX HEALTH increase

[Batman] CRIT BOOST: 30% - 50% more damage on CRIT attacks

[Evolved]: Disable enemy's special: 15% - 25% chance on Special 1

25,000 - 1,000,000 (upgrading)
The Batmobile (Militarized Batmobile) Gear

15% - 25% MAX HEALTH increase

[Batman] 10% - 20% Super Move Damage Increase

[EVOLVED] [Batman] 100% AREA EFFECT: opponent's team takes 20% - 25% damage from your Supermove

[EVOLVED] [Batman] 100% 3 - 5 seconds invulnerability after your Supermove is activated

25,000 - 1,000,000 (upgrading)
Batman's Hooded Cloak (Batman's Cowl) Gear

8% - 18% MAX HEALTH increase

[Batman] 20% - 40% Stun chance on Tag-in

[Evolved] DISABLE enemy Specials: 20% - 40% on Special 2

25,000 - 1,000,000 (upgrading)
Sengoku Helmet (Batman Ninja Helmet) Gear

20% - 40% MAX HEALTH increase

For every 5% of available POWER, damage received is reduced by 1% - 2.3%.

[Batman] For every 10% of available POWER, CRIT chance is increased by 1% - 3%.

[EVOLVED] 25% - 50% chance to resist POWER DRAIN

25,000 - 1,000,000 (upgrading)


Stats[]

These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. With the 2.13 update, Elite 8, 9, and 10 have been added. The Elite 10 damage and health levels are for level 60 characters. Numbers with a * after them may not be accurate, please allow for a discrepancy of '+1/-1' damage or health due to rounding inconsistencies in game code.

Tier Damage Health
Normal 8,613 15,309
Elite I 12,920 22,963*
Elite II 17,226 30,618
Elite III 25,839 45,927
Elite IV 30,146 55,0112
Elite V 34,452 61,236
Elite VI 38,759 66,890*
Elite VII 43,065 76,545
Elite VIII 47,372 84,199*
Elite IX 51,678 91,854
Elite X 60,811 117,936

Trivia[]

  • His artifacts are: Batmobile, Taser, Mask, Batarang, and Belt.
  • Animated Batman Beyond is the second card to have an animated model style, after Harley Quinn/Animated. They are both characters introduced in animated media.
  • The description of Future Bat refers to Terry by his real name, which was the first among alternate characters that are a different person (e.g. the SP2 descriptions of Batgirl/Cassandra Cain, Nightwing/Regime and Green Lantern/John Stewart only refers to them as Batgirl, Nightwing and Green Lantern, instead of Cassandra, Damian or John).
  • He is also the second card to have their "main" name on the card changed, from "Batman" to "Batman Beyond", after Zod/Man of Steel, whose main name is displayed as "General Zod".
  • Future Bat is visually similar to Superman/Red Son's Man of Steel: a swing from the right side followed by an air to ground blast, and finally an aerial dash, even with the same tap patterns.
Batmobile Beyond

Batmobile Beyond.

  • Animated Batman Beyond, along with the original Batman/Beyond, were the first in which the Batmobile in their super move is changed to a futuristic rocket car. Batman/Arkham Knight follows this with the batmobile from the game Arkham Knight.
  • His tag-in features him opening up the "wing" under his arm.
  • With maxed crit damage augments, fully upgraded crit boost gear (any 3 out of Silicon Carbide Batsuit, Cloak of Destiny, LexCorp Helmet Armor V2, or League Of Assassins Adept Hood), Animated Batman Beyond can reach a theoretical total crit damage of 450% (i.e. crits will deal 4.5x of the normal damage) after using his super.
  • With maxed crit damage augments, fully upgraded The Ibistick, League of Assassins Adept Blade and LexCorp Helmet Armor V2, after using super, Animated Batman Beyond's specials can theoretically inflict damage over time up to 91% ((10% [Ibistick Burn] + 10% [Blade DoT] + 6% [Helmet DoT]) * (1 + 50% [crit] + 100% [crit damage augments] + 50% [Helmet crit boost] + 50% [super crit boost]) of enemy maximum health over 5 seconds.
  • You will be rewarded with a random Silver Character during his Challenge in Battle 10 of Stage 4.
Characters
Aquaman
Aquaman/Prime, Aquaman/Flashpoint, Aquaman/Injustice 2, and Aquaman/Regime
Ares
Ares/Prime, Ares/Regime, and The Merciless/Metal
Bane
Bane/Prime, Bane/Arkham Origins, Bane/Knightfall, Bane/Luchador, and Bane/Regime
Batgirl
Batgirl/Prime, Batgirl/Arkham Knight, and Batgirl/Cassandra Cain
Batman
Batman/Prime, Batman/Arkham Knight, Batman/Arkham Origins, Batman/Batman Ninja, Batman/Beyond, Batman/Blackest Night, Batman/Dawn of Justice, Batman/Flashpoint, Batman/Gaslight, Batman/Insurgency, Batman/Red Son, and Batman/Beyond Animated
Black Adam
Black Adam/Prime, Black Adam/Kahndaq, Black Adam/New 52, and Black Adam/Regime
Catwoman
Catwoman/Prime, Catwoman/Ame-Comi, Catwoman/Arkham Knight, Catwoman/Batman Ninja, Catwoman/Batman Returns, and Catwoman/Regime
Cyborg
Cyborg/Prime, Cyborg/Regime, and Cyborg/Teen Titans
Darkseid
Darkseid/Prime, and Darkseid/Apokolips
Deadshot
Deadshot/Arkham Origins, and Deadshot/Suicide Squad
Deathstroke
Deathstroke/Prime, Deathstroke/Arkham Origins, Deathstroke/Flashpoint, Deathstroke/Insurgency, and Deathstroke/Red Son
Doomsday
Doomsday/Prime, Doomsday/Blackest Night, Doomsday/Containment, and Doomsday/Regime
Green Arrow
Green Arrow/Prime, Green Arrow/Arrow, Green Arrow/Insurgency, and Green Arrow/Rebirth
Green Lantern
Green Lantern/Prime, Green Lantern/John Stewart, Green Lantern/New 52, Green Lantern/Red Son, Green Lantern/Regime, Green Lantern/Red Lantern Hal Jordan, Green Lantern/Yellow Lantern Hal Jordan, and Green Lantern/Jessica Cruz Rebirth
Harley Quinn
Harley Quinn/Prime, Harley Quinn/Animated, Harley Quinn/Arkham, Harley Quinn/Arkham Knight, Harley Quinn/Insurgency, and Harley Quinn/Suicide Squad
Hawkgirl
Hawkgirl/Prime, Hawkgirl/Blackest Night, Hawkgirl/Earth 2, and Hawkgirl/Regime
Killer Croc
Killer Croc/Arkham
Killer Frost
Killer Frost/Prime, and Killer Frost/Regime
Lex Luthor
Lex Luthor/Prime, Lex Luthor/Insurgency, and Lex Luthor/Krypto
Lobo
Lobo/Prime, and Lobo/Bounty Hunter
Martian Manhunter
Martian Manhunter/Prime, and Martian Manhunter/Blackest Night
Nightwing
Nightwing/Prime, Nightwing/Batman Ninja, Nightwing/New 52, and Nightwing/Regime
Raven
Raven/Prime, Raven/Rebirth, Raven/Regime, and Raven/Teen Titans
Scorpion
Scorpion/Klassic, Scorpion/Mortal Kombat, and Scorpion/Mortal Kombat X
Shazam
Shazam/Prime, Shazam/New 52, and Shazam/Regime
Sinestro
Sinestro/Prime, Sinestro/Antimatter, Sinestro/Green Lantern, and Sinestro/Regime
Solomon Grundy
Solomon Grundy/Prime, Solomon Grundy/Boss, Solomon Grundy/Earth 2, Solomon Grundy/Red Son, and Solomon Grundy/Regime
Static
Static/Prime
Superman
Superman/Prime, Superman/Blackest Night, Superman/Dawn of Justice, Superman/Godfall, Superman/Injustice 2, Superman/Man of Steel, Superman/New 52, Superman/Prison, Superman/Red Son, and Superman/Regime
The Arkham Knight
The Arkham Knight/Arkham Knight
The Flash
The Flash/Prime, The Flash/Blackest Night, The Flash/Earth 2, The Flash/Elseworld, The Flash/Metahuman, The Flash/New 52, The Flash/Regime, Reverse Flash, and Wally West/Rebirth
The Joker
The Joker/Prime, The Joker/Arkham Origins, The Joker/Insurgency, The Joker/Suicide Squad, The Joker/The Killing Joke, The Joker Unhinged/Suicide Squad, Lord Joker/Batman Ninja, and The Batman Who Laughs/Metal
Wonder Woman
Wonder Woman/Prime, Wonder Woman/600, Wonder Woman/Dawn of Justice, Wonder Woman/New 52, Wonder Woman/Red Son, and Wonder Woman/Regime
Zatanna
Zatanna/Prime
Zod
Zod/Prime, and Zod/Man of Steel
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