User blog:Perchance/The Perchance Power Ratings!

Hello. This is a project of mine meant to detail at what level of online/multiplayer play each character is best used at. The answer, it so happens, is not "EVII/final-level play" for each character. Different characters function best at different levels and different promotions, due to how the online system pairs up opponents based on total health and power. Characters like Black Adam/Regime can be cheaply promoted and, due to their low base stats but powerful abilities, can be made quite relatively powerful if promoted ahead of the rest of the team and also if the rest of the team is "dedicated" to them. So, for instance, I once used Lex Luthor Krypto EI-II, Black Adam Regime EI-II, and Harley Quinn Animated E0-EI to some effect: both of the other teammates' passives empowered Black Adam, and with their specials they provided odd effects to the team like power drain or team heal. (This happens to be a "complicated" setup on defense, as the AI may not know when you would tag in Black Adam or favor Lex's S1 or Harley's S2.)

This project will be vast and favor many a contribution from the community. To start the project off with, however, what is the best team you can use at EVII/final-level play?

EVII/Final-Level Play
This play is usually characterized by fully-promoted, level 50 gold characters. Whoever you're going against will likely have fully upgraded gear: you will strike gold and be lucky if you aren't facing fully evolved/fused gear and/or the gear setup isn't cogent.

Now whatever teams setups and strategies may belie this general tenet, the best individual team members to use at this level of play are those with the highest base stats. As promotion and leveling multiply base stats, at the highest level of play you simply want a team with the most power/damage output and health accordance, regardless of how you get there--only, at final-level play, there is only one true way to get there, and that's to base at least one character (but ideally three characters) on your team off of this principle.

Thus, if you use a Batman/Dawn of Justice at EV level 50, you may be paired with an opponent who uses an EVII level 50 Reverse Flash, say, who matches your power. It is thus at EVII level 50 that Batman/Dawn of Justice is best used, as there his tied-highest power in the game can be unequalled on offense and hard to match on defense (though, make no mistake, Batman/Dawn of Justice is good at many levels of the game).

Characters like Harley Quinn Animated can be an exception, as therewith you're multiplying Batman/DoJ's damage and power generation; however, at final-level play gear can often enough carry the heavy-lifting that such passives would do. Regardless, this is the limited support role at level 50, the support role for the most part diminishing in importance and power as you ascend to higher levels of play.