The Joker/Unhinged Suicide Squad

Strategy
Once per match (or three times with two more Suicide Squad teammates, just one has no effect), upon defeating an opponent, The Joker takes control of the enemy character, of which they're revived at about 35% health. He cannot take control of modified character, such as red Boss cards in Bonus Battle 6.

When The Joker takes control of a character, they also get 0.5 bars of power, regardless of how much power The Joker or the character had prior to their defeat.

The Joker-controlled character generally cannot use their passives, with exceptions (see below).

Abilities
Here are The Joker's abilities. There are five random effects that can occur on his s1:

Posion: the opponent will be poisoned for ~5 seconds.

Power Drain: drains 1 bar of power from the opponent.

Power Gain: this give the Joker 1.5 bar of power, at the cost of not dealing damage on the gunshot.

Life Drain: The Joker regain back his lost health equal to the damage he dealt on his SP1.

Trivia

 * There is a glitch in which if an enemy Joker Unhinged knock out character 1 and you try to switch to character 2 over character 3 as chosen by the system, you will end up with 3's portrait but with 2 as your active character, and 2's portrait would disappear entirely. 2 would only become available when 3 is also knocked out.