Green Lantern/Yellow Lantern Hal Jordan

Basic Attacks
Yellow Lantern's passive works very similar to the 2-piece effect of the League of Assassins Set, albeit the effect is persistent and not temporary. Despite the passive description, Sinestro does NOT count towards Yellow Lantern's power steal, Sinestro/Green Lantern does however, similar to Green Lantern/Jessica Cruz Rebirth whose passive will only work with characters that are a Green Lantern by nature. Yellow Lantern himself also contributes towards his own power steal. Yellow Lantern will steal 20% extra power from opposing Lanterns that tags out, which is almost half a full bar of power, preventing them from activating their Super Move. The additional 20% power stolen does not extend to Lanterns that are tagged out, only those who are currently tagged in.

He does not count as a Justice League character for Wonder Woman/Justice League's passive, and does not count as a Green Lantern for Green Lantern/Jessica Cruz Rebirth's passive, but does count for Challenge requirements (such as Battle 4 for his own challenge).

Good against

 * Any Green Lantern character, including Sinestro/Green Lantern.

Countered by

 * Raven/Rebirth: She can steal back the power that Yellow Lantern has stolen.

Abilities
Yellow Lantern's Turbine Smash can apply bleed on Batman/Arkham Knight even if he has the DOT immunity buff. It deals half of the normal damage upfront, similar to most bleed specials. It causes a bleeding for 8 seconds, for 12%-24% damage in total. The whole special deals 22%-44% damage if the DOT is not removed.

Trivia

 * His artifacts are Chest Piece, Yellow Power Ring, Gloves, Mask and Boots.
 * He is the second version of Green Lantern to have his SP1 that deals a status effect, following Green Lantern/Red Lantern Hal Jordan.
 * His Super Move is different from the console version, which transports the combatants to Qward, and instead has a modified scene from the normal super, except with the yellow central battery and the Guardians removed.
 * His First Special Move has a lower case "s" at the start of "smash," unlike the other versions of Green Lantern.