Catwoman/Arkham Knight

Strategy
Combine her with other Arkham Knight characters to further increase her bleed damage. Note: she will NOT work with any Arkham Origins characters (Bane, Deathstroke, Joker, Harley Quinn/Arkham and Batman/Arkham Origins), but only Arkham Knight characters (Harley Quinn/Arkham Knight , The Arkham Knight , Batman/Arkham Knight). When using her with Catwoman/Batman Returns, the DOT is capped at +50%(100% max).

Interactions
Good with Good against
 * Catwoman/Batman Returns: Her passive makes all DOT attacks increased by 100%.
 * Any Arkham Knight characters as mentioned above.
 * Wonder Woman/600: Extra damage and power generation can help Arkham Knight Catwoman to unleashes her DOT specials quicker, and deals even more damage as well.
 * Harley Quinn/Arkham: +25% health and unblockable CHANCE on Sp2
 * Bane/Arkham Origins: extra power bar (although she will not gain an increase in DOT).
 * Cyborg/Teen Titans : her passive can effectively "disable" Cyborg's quick healing regeneration while tagged out.

Countered by
 * Reverse Flash : as shown in his passive, he will remove Catwoman's bleed damage, but only if he does not tag out right after the bleed damage is applied on him.​
 * Sinestro/Antimatter: his passive can cause Arkham Knight Catwoman to tag out if he is fast enough, and at the same time drain power if he has the League of Assasins set to prevent her from using DOT effects later.

Trivia

 * Her artifacts are: Gloves, Mask, Boots, Whip and Goggles.
 * Both her and The Joker/Arkham Origins have very similar passives, as both deal DOT that increases with each Arkham teammate, but Catwoman's DOT can be boosted by gear and non-Arkham Knight cards like Batman. (Catwoman's passive will only work with characters mentioned above).
 * You will obtain a free silver character during Challenge 4, Battle 10 in Standard difficulty.