User blog comment:YourFailureMyHappiness/Top Characters/@comment-26213118-20151112222706/@comment-26213118-20151112235108

Arkham Knight Batgirl: 1150 Damage 1150 Health Passive: Expert Hacker-Batgirl disables opponents specials for 8 seconds upon special attack activation. Sp1: Art of Deception-Batgirl uses a smoke bomb to cover her as she attacks from a distance. Sp2: Stealth Strike- Batgirl grapples behind her opponent to deliver a stealthy sequence of kicks. Super: High Wire Act-Blending death-defying acrobatics with overwhelming force, Batgirl smashes her opposition.

Arkham Knight Catwoman: 1300 Damage 1050 Health Passive: Master Thief-Upon super attack activation, Catwoman nullifies the effects of the entire teams gear cards for the remainder of the match. Sp1: Cat Claws-Metal claws tear into Catwoman's opponent. BLEEDS. Sp2: Whip Lash- Catwoman pummels her opponent with her leather whip. CHANCE TO STUN. Super: Nine Lives-Catwoman merges strength and agility to launch an unstoppable barrage of pain.

Arkham Knight Nightwing: 1250 Damage 1200 Health Passive: Shock Staff-Nightwings heavy attacks drain opponents power. Sp1: Ground Sparks-Nightwing pummels his target with electrified kali sticks. DRAINS POWER. Sp2: Bo Staff Bash- Nightwing Bashes his staff into his opponent with devastating force. CHANCE TO STUN. Super Dark as Night-Motorcycles? Cool. Staves? Cool. Motorcycles and staves? Super cool. Go Nightwing Go.