Board Thread:Fun and Games/@comment-26822017-20180729061521/@comment-27014396-20181102082327

Batman/The Dark Knight

(gonna step back into the realm of plausibility for a while)

Passive: Silent Guardian - Batman is immune to UNBLOCKABLE attacks. A chance to interrupt the enemy's basic attack combo. Batman and his teammates take 25% less damage from all sources.

Light combo: 2%-2%-2%-(3%-3%-3%-3%-3%) (Combo ender is the same as Batman Red Son's SP2, Stay Down)

Heavy: 4%-4%-4%

Stats: 1400/1400

SP1: Bladed Batarangs - Batman throws sharp batarangs at his opponent. INFLICTS BLEEDING. (Same as Piercing Darkness, only the projectile appearance is changed)

SP2: The Hero Gotham Deserves - "It's not who I am underneath, but what I do that defines me." (Batman first fires his smoke bomb device to stun his opponent like he tried to do to Bane in TDKR, before backflipping away to reveal a Tumbler coming from behind him. After the Tumbler rams the opponent, Batman points his finger at the opponent, directing a Batplane carrying the nuclear bomb from TDKR to blow up the opponent, inflicting massive damage rivalling that of Ninja Batman's SP2)

Super: The Dark Knight (Like all other Batmen)