Harley Quinn/Prime

Strategy
Harley Quinn Prime is more of a support character than a strong offensive one, with mediocre stats and ap passive that buffs both her and The Joker. Her second attack makes her the ultimate benefactor; she can heal the team, give them a damage boost, or throw a bomb that can't be blocked. For players who have a Silver-Bronze mixup team, her and the Joker/Prime (or even the Gold Jokers) gain a strong edge on the battlefield. However, unlike all other versions of Harley, she does not have a universal passive boost.

Her special 2, Bag-o-Tricks, lets you choose between the three effects and always rotates in the same order, e.g. Bomb (unblockable damage) - Flower (25% maximum health team heal) - Joker (50% team damage boost) - Bomb - Flower - Joker - Bomb, but the first item is random. Since the first and last item is always the same, you can opt to not tap at all if it's the item you want. Note that while the bomb is unblockable, it cannot gain damage through tapping/swiping and always deals the minimum damage. The 50% damage boost essentially means you have to use at least two other s2s for it to be efficient, and the heal may not be able to keep up with the damage in cases when a straight s2 can't deal a sufficiently crippling blow anyway. Coupled with her low stats this leaves her worth somewhat debatable.



Abilities
Here are Harley Quinn's abilities.

Support Cards and Gear
Here are Harley Quinn's support cards and gear.

Trivia

 * Harley Quinn Prime is the only Harley Quinn character who doesn't use firearms in any of her attacks, despite dual wielding pistols. Harley Quinn/Insurgency, Harley Quinn/Arkham and Harley Quinn/Animated all use them in their SP1s while Harley Quinn/Arkham Knight uses one when her passive is triggered, in her heavy combo, and combo ender, and Harley Quinn/Suicide Squad uses one in both of her basic attacks patterns.