Board Thread:Fun and Games/@comment-26822017-20171009075505/@comment-35148957-20180714001303

I also have an idea for Doomdsday.

Doomsday/Hunter Prey

Stats: 1450/1350 (I personally would want to break the meta with him, giving him a 1700 health stat, I would still lower the damage to 1300 to not be too ridiculously high)

Passive: Bertron's Doom Twice per match Doomsday will resurrect at 50% of his TOTAL HEALTH, immune to whatever killed him prior to his most recent resurrection.*1

SP1: Ultimate Liftoff Doomsday delivers a brutal, upwards shoulder attack*2

SP2: Unkillable Doomsday ravages his opponent with powerful slashes, a headbutt, and impalement. Causes BLEED for 6 seconds.*3

Super: Mass Destruction Doomsday's strength is unopposed as he delivers annihilation to his foes. UNBLOCKABLE.


 * 1: For example, if a basic attack finishes Doomsday's first healthbar, regardless of crit or not, he cannot be killed by a basic attack for the rest of the match, they can still damage him up until he is at 1HP. If a Special 1, Special 2, or Super destroys one of Doomsday's healthbars they cannot damage him in any way (depending on which one was used). So if a Special 1 emptied his first lifebar, then a Special 2 emptied his first resurrection, on his final lifebar Special 1s and Special 2s cannot hurt him, and he can only be killed via a super or basic attack. He can be affected by crit and powerdrain, but only if they do not originate from a special that had previously killed him.


 * 2: This should be an upgraded version with a very fast startup animation, kicking the opponent to the ground, and as they get up, similar to Injustice 2 Superman they don't block, and he does his shoulder attack.


 * 3 This should be a fast startup animation as well, slashing his opponent with his arm spikes, then grabbing them and brutally headbutting them, and then he finishes with a leap into the air similar to his regime counterpart's special 2, and comes back down headfirst with his spikes aimed at his opponent, knocking them down and causing the DoT. He should be able to kill 2 opponents if the slashes get his opponent to 0HP, the headbutt knocks them out, and as the new opponent tags in, he impales.