The Master's Death Cart

The Master's Death Cart is a piece of Legendary (5-star) gear that can be evolved from the Epic (4-star) gear, The Master's Arms, which can be obtained by ranking in the top 5% of certain Online Battle seasons.

Effects

 * After Tag-In, enemy BLOCKING stops 10% - 20% less damage for 6 sec
 * 100% AREA EFFECT: opponent's team takes 5% - 15% damage from your Special Attacks
 * 100% AREA EFFECT: opponent's team takes 35% damage on your Combo Ender
 * [EVOLVED] 80% - 100% to deal 10% - 20% UNBLOCKABLE damage on Tag-In

Strategy
On tag-in, the victim's block effectiveness will be reduced, increasing their damage taken while they're blocking. This can be helpful in fighting against characters who may frequently block.

Unusually, its Area Effect differs from others in that the damage isn't applied to tagged-out opponents with every blow, but instead deal its damage after the combo ender/special finishes in a rapid flurry of small hits. If the combo ender/special knocks out an opponent, the next opponent who tags in would not receive this damage.

The unblockable damage on tag-in, for some odd reason, can be blocked and can actually generate power for both the user and enemy to about one bar and can KO opponents if they are at a low enough health. For certain characters, it may push them far back if they're blocking, therefore staying out of range of special attacks that hit close.

Due to the power generated by the unblockable damage, a common strategy is to pair equip both the Tantu Totem and the Death Cart on the same character. When fully maxed out, the Totem will grant one bar of power on tag-in. When fully maxed out, the Death Cart will always deal the unblockable damage. When these two effects from both the Totem and the Death Cart mix, the end result is a character that can tag in and have two bars of power to fire off right-off-the-bat. Since most SP2's can KO opponents, the Totem will refund the power to continue the carnage and the Death Cart will deal damage to the rest of the team. Also, when the said character is also geared with Ra's al Ghul's Scimitar, the result is a character tagging in at the start of the match with 3 bars of power, and upon activation of SP2, a bar of power is left, which can be helpful especially when the SP2 is countered or might not be enough to knock out the opponent. The best character to use this strategy is Ares/Prime, due to his powerful, unblockable Special 2.

Trivia

 * Just like Ra's al Ghul's Scimitar, one of its effects cannot be upgraded any further. However, the Scimitar's bar of power is an evolved effect, while The Master's Arms already has the area effect on combo ender, which cannot be upgraded at all.