Catwoman/Arkham Knight

Strategy
Combine her with other Arkham Knight characters to further increase her bleed damage. Note: she will NOT work with any Arkham Origins characters (Bane, Deathstroke, Joker, Harley Quinn/Arkham and Batman/Arkham Origins), but only Arkham Knight characters (Harley Quinn/Arkham Knight , The Arkham Knight , Batman/Arkham Knight). When using her with Catwoman/Batman Returns, the DOT is capped at +50%(100% max).

Her passive applies to all damage over time effects she deals, not just those inherent in her specials. It will allow The Ibistick, League of Assassins Adept Blade or LexCorp Helmet Armor V2 to continue dealing damage to tagged-out opponents if she's equipped with them.

Interactions
Good with Good against
 * Any Arkham Knight characters as mentioned above.
 * Wonder Woman/600 and/or Harley Quinn/Animated: Extra damage and power generation can help Arkham Knight Catwoman unleash her DOT specials quicker, and deal even more damage.
 * Bane/Arkham Origins: extra power bar (she will not gain an increase in DOT).
 * Cyborg/Teen Titans : Arkham Knight Catwoman's passive can effectively "disable" Cyborg's quick regeneration while tagged out.

Countered by
 * Doomsday/Containment : upon hitting 1 health, Catwoman's DOT damage on a target disappears, and Doomsday hits this number more often due to his low base health and passive, which causes this to be a potential barrier against the fuller damage other characters would suffer.
 * Reverse Flash : as shown in his passive, he will remove her DOT, but ONLY if he does not tag out right after being hit by her special(s).
 * Batman/Arkham Knight : Because of his passive, he can choose to have DOT immunity.
 * Aquaman/Injustice 2 : Catwoman's already strong DOT will be reflected back onto her, now twice as strong.

Trivia

 * Her artifacts are: Gloves, Mask, Boots, Whip and Goggles.
 * Both her and The Joker/Arkham Origins have very similar passives, as both deal DOT that increases with each Arkham teammate (but her passive will only work with characters mentioned above).
 * You will obtain a free silver character during Challenge 4, Battle 10 in Standard difficulty.
 * Her combo ender is similar to the evade move from her Arkham video game franchise counterpart.
 * Her heavy combo seems to be based off a well known cutscene from Batman: Arkham City of the Arkham trilogy; she uses a similar kick from the heavy combo on Two-Face.
 * She's the only version of Catwoman to uses her whip in her specials.
 * Unlike all other Catwoman characters, her Super has an exclamation mark after it (Nine Lives!)
 * During her challenge, the Arkham Pack was brought back into the store; a way for players to get Arkham Knight characters to support her passive.
 * Catwoman/Arkham Knight has a unique symbol on the challenge credits but not on her supermove. The same goes for Superman/Injustice 2. Challenge credits different from supermove icon (arkham knight catwoman).png