Superman/Dawn of Justice

Dawn of Justice Superman is a formidable bruiser, with a balanced base stats that is the highest in the game and a unique passive that disables gear.

With the 2.8 update, newly released Challenge characters cannot be promoted with Power Credits, and this caused him to not be promotable beyond EIII. The same as Wonder Woman/Dawn of Justice.

Passive
He has an approximate 40% chance to activate his passive upon landing the first unblocked hit of his specials. His Shattering Blow lasts for 60 seconds, and even if his victim tags out, they will continue to be affected when they tag in again, although the tagged-out time will count.

Shattering Blow can trigger on opponents whose gears are already disabled and the duration will not stack.

Shattering Blow can trigger on Aquaman/Prime's Atlantean Hero, but this has no practical effect as he does not benefit from gear, and disabling him does not affect Aquaman himself.

It does not affect LexCorp Set's full set damage every second effect.

It will stop regeneration effects (e.g. Fourth World Set's full set effect) that were started prior to Shattering Blow being applied, despite that the healing animation is still being played.

Gear effects that has already been applied (e.g. The Ibistick's burn) will continue to run even if the gear is disabled.

Shattering Blow will ignore Invulnerability and disable gear, although it will not remove currently active invulnerability in the case of the Militarized Batmobile.

Shattering Blow never triggers on opponents without gear, but by definition this has no effect.

Abilities
Here are Superman's abilities.

Support Cards and Gear
Here are Superman's support cards and gear.

Trivia

 * Dawn of Justice Superman was first officially revealed in a preview on the WB Games forums, although he could be seen in the previous preview for Batman/Dawn of Justice.
 * Unlike all other versions of Superman, his Flying Punch hits 3 times instead of 1, and resembles the meter burn version of Flying Punch from console rather than the normal version.
 * His s2 is a combination of Charge Punch, Unstoppable (Superman/Prison's s2), Heat Zap (Superman/Godfall's combo ender) and Heat Vision (Superman/Regime's s2) from console.
 * When his passive, Shattering Blow, is activated, he punches his opponent and a "breaking" glass sounds comes on, displaying the blow that shatters the opponent's gear(s).
 * If his passive is activated, it will becomes an UNBLOCKABLE hit, and thus the hits afterward will be as well.
 * His artifacts are: Chest Piece, Kryptonian Key, Boots, Newspaper, Cape.
 * Him and Solomon Grundy/Earth 2 are the only two characters who can disable gear.
 * He and Batman/Dawn of Justice are the first characters to exceed Batman/Arkham Knight in price.