User blog comment:Perchance/Project 5U-93-R Iteration 2/@comment-28954668-20160615043750

you say a maximum health augment is  22,154; does this mean that if you fully augment a bronze card, they'll have about 22k health?

forgive me if that sounds noobish, i don't use augments all that much.

but if so, then maybe augments should be scaled according to their host character?

on a sidenote, your mission on making all characters balanced and capable of facing the new, scarier cards in an even, fair match; i personally love this idea.

many older cards have very weak passives that, as the game further develops, become completely obsolete as the new cards being released today are becoming incredibly strong.

since many new cards are slowly having higher and higher base stats, what I propose is that NR start a large operation and movement to drastically improve and balance every gold character's stats to today's meta, maybe even buff a few passives.

what do you think?