Talk:Killer Croc/Arkham/@comment-68.114.179.70-20170731150517

Going against him, I would like to add that strong power drainers bode well against Killer Croc since they can limit his ability to add armor apart from tagging into the match. I've also found that cards with quick attack and recovery times effectively counter Killer Croc for two reasons both linked to his sluggishness: 1) Once in rhythm, juggling Killer Croc is a breeze, building power quickly, which leads to...2) Easily luring him into frame traps, allowing for unblocked special attacks.

Playing as him, Killer Croc is a great late-game cleanup card and pairing with other Arkham card helps facilitate that. Usually by the time I play him, he essentially has two full bars of health and at least two full bars of power. He's definitly slower than Grundy but Grundy can't take hits and finish up remaining cards like Killer Croc.