The Flash/Elseworld

Strategy
Elseworld Flash is a card not to be underestimated. Despite his low stats, he is able to attack fast and interrupt his opponents before they can launch attacks. His passive is very helpful in case of emergencies; it allows Flash to get three to four basic combos for some free blows as the normal rules of targeting are lifted - he can use a basic combo again immediately after finishing the first, and they will hit the opponent who is falling towards the ground. However, using a special will end Bullet Time prematurely, giving your opponent a chance to block.

Note: if a character with a long attack duration reduces Flash's health to 40% at the begining, the attack will keep going on until either the attack ends or when Flash dies.

Abilities
Here are Flash's abilities.

Support Cards and Gear
Here are Flash's support cards and gear.