The Flash/Metahuman

Metahuman Flash is available in The Flash Starter Pack, which can only be purchased once with $19.99 that also comes with 135,000 Power Credits.

He was available as a Online Battle season reward, but unlike Ares or Batgirl/Cassandra Cain, he required top 3% instead of top 5% to obtain, although you will still receive 2 copies in top 3%.

He is currently available, again, as a online battle season reward.



Strategy
Metahuman Flash is one of the most powerful basic attackers. His passive allows him to launch a flurry of unblockable crit basic attacks upon special use.

While his special 1 hits 4 times, should you find yourself in a situation when 4 unblocked hits will give your opponent just enough power to retaliate with a inconvenient special, it is possible to not swipe at all, which will cause it to only hit once, while still activating his passive; the massive damage output of his basics while it is active makes the lost damage insignificant.

When Superspeed is active, he doesn't triple his attack speed so much as dealing 3 hits with every attack. Black Adam's passive will interrupt him after every single hit for 3 times upon tag in. Power generation is greatly reduced in compensate with the rapid-fire hits. His normally one hit combo ender will also hits 3 times, allowing him to trigger Ra's Al Ghul's Scimitar's power drain and Gauntlets of Azrael's life drain 3 times. However, for reasons unknown AI opponents tend to be able to block and interrupt his light basic attacks; therefore, it is more advisable to just put 2+ pieces of basic damage/crit on him and mow down your opponents with heavy attacks at unimaginable efficiency.

Power generation gear can also be considered to help him reach s1 faster.

Cloak of Destiny may be tempting, but is a gimmicky pick as he needs to use a special first before his passive activates. It is possible to use a special, switch to another character to stun, and tag back in to take advantage of the damage boost, but it will waste much of his passive duration (special 1 doesn't even last long enough). requires too much set up and the stun effect will wear off mid-combo anyway. Its crit boost (combined with 2 pieces of basic damage/crit) does allow his crit basic attacks to hit just as hard as if he had 3 pieces of basic damage/crit however. It would work better if you have crit augments, but you will have a harder time against crit immunity (Green Lantern/Red Son, Batman/Arkham Knight).

Good with

 * Any power generation characters, such as Harley Quinn/Animated, or Green Lantern/Regime

Countered By

 * Black Adam: While Flash's passive massively increase his attack speed, Black Adam's passive can interrupt his barrage of deadly basic attacks up to three times upon tag in.
 * Superman/Godfall: He's able to reflect back the damage from basic attacks.
 * Power drain characters: since Flash's passive is activated upon using his Specials, these characters can quickly prevent him from reaching his full potential.

Abilities
Here are Flash's abilities.

Support Cards and Gear
Here are Flash's support cards and gear.

Trivia

 * He is based on Grant Gustin's portrayal of The Flash in The Flash (2014 TV series). His special 2 is named after the season 1 finale, "Fast Enough".
 * Grant Gustin was unaware of the mobile version of Injustice: Gods Among Us or the inclusion of his image as a character prior to being sent a screenshot of The Flash Starter Pack.
 * He is the first character to have their Super Move description completely changed; its description is a reference to a repeated line from The Flash TV series.
 * The name of his passive is very similar to Superman/Prime's "Super Speed" passive.
 * There is a glitch where if you activate his special(s), and quickly attacks the opponent and switch in/tag in another character right away, the Flash will still be there for a short period of time, and after he finished with his "combo", he will switch out. This will also happens if he is knocked out mid combo.IMG_2280-1-.png