Thread:Batstroke21/@comment-206.174.126.175-20180319110648

With the addition of augments my team is (I feel) horribly powerful. The characters are Teen Titans Cyborg, Cassandra Cain Batgirl, and Kryptonite Lex Luthor. Gear are as follows: Cyborg has Batmobile, Fourth World Chestplate, and Riddler's Staff. Batgirl has Netherrealm Kama, Ares's Sword, and the Gauntlets of Azreal. Lex has the ibistick, The witch companion gear card EVOLVED, and killer Frost's necklace. All of these are evolved 0 except the Kama which is evolved 1. With the augmentations Cyborg has over 13k health and Batgirl has over 9.2k damage and a 1% natural critical rate with a 212% critical damage modifier. Since she hits twice on combo ender I thought it best to give her the gauntlets rather than say a promethium longsword. I've also tried switching gear cards around to boost her critical damage boost through the roof and giving her the lexcorp Chestplate but it doesn't have the same damage output. And Cyborg with the HP buffs from lex and his gear put him at around 18k in game. My team has gone up against teams with 450 gear score level 50 E7 and almost won. Repeatedly. All three are level 50 E0. With Batgirl's DPS and Cyborg's health and Regen rate there's honestly not much that can stop me. Even in survivor mode as long as I don't get interrupted Batgirl can heal through fights 8 and 9 with that massive DOT. And as long as Cyborg doesn't get KO'D he'll be back at 18k in no time flat. Trying furiously to get the Masters arms for Batgirl. Worth it? And any advice on my team and it's setup? I can't see any way to improve it. Lex and the gauntlets take care of Batgirls low HP and Cyborg brings the squishy to get through specials unless I feel the need to power drain them. And the enchantress gear card is there for the flinch after a special not necessarily the damage or life drain. Previously I had weaponized kryptonite E2 but I liked the utility the enchantress brought. Anyway. Tips? 