Board Thread:Fun and Games/@comment-28501489-20160603203105/@comment-28414972-20180406130237

Pheenix23 wrote: Nightwing for me, possibly the Arkham version. It's a funny coincidence you mention this. I had an idea for an Nightwing/Arkham Knight a few months ago. What do you think?

- Nightwing/Arkham Knight

--- Stats: 1250/1250

--- Passive: Style Change - Whenever Nightwing switches between Escrima Sticks and Staff, his next basic attacks deal twice the damage for 3 seconds. Akham teammates receive 5% unblockable chance on basic attacks for every Arkham teammate.

--- Light Combo: same as Nightwing/Prime

--- Combo Ender: visually similar to "Staff Spin" (knocks back opponent and activates passive)

--- Heavy Combo: same as other Nightwings

--- SP1: "Ground Blast" - Nightwing demonstrates the versatility of his Kali sticks with this electrifying combo. DRAINS OPPONENT'S POWER

--- SP2: "Flying Grayson" - Nightwing launches himself towards his opponent in this devestating flying kick.

--- Super Move: "Dark as Night" - nothing changes

Notes:

The second half of Nightwing's passive includes himself for possible total of 15% unblockable chance on a fully Akham team. For both special attacks, Nightwing softens his target with a few low damage Escrima strikes before combining his sticks into a Staff and performing the main move. His SP2 can only hit one enemy (I thought this would give Nightwing a welcome change of pace). Both specials will activate his passive.

I chose this Nightwing idea because Nightwing is one of my favorite players in the console version and this would showcase Nightwing's flexibility and adaptability. I liked the damage boost from Nightwing/New 52's passive decided to buff it and to keep the no basic damage mitigation. Lastly, I chose to make him an Arkham Knight character so that Catwoman/Arkham Knight could have more teammate flexibility. (Plus, with her fluid basic attacks, she would benefit from the unblockable chance on basic attacks offered by Nightwing).