Bane/Arkham Origins

Arkham Origins Bane is well-rounded hard hitter. Rivaling even Luchador Bane's damage with much higher health, this Bane deals heavy damage on all combos and lays on the pressure when at low amounts of health.

He can be unlocked through Challenge Mode. Afterwards, he can be randomly obtained in the Arkham Pack but this will not unlock him for direct promotions.

Strategy
While his passive is essentially a weaker version of Batgirl/Prime's passive (affects Arkham Origins Batman, Arkham Origins Deathstroke, Arkham Harley Quinn, and Arkham Origins Joker, but not Arkham Knight characters), his high base stats and strong synergy with Arkham Harley more than makes up for that. His specific gear supports both of his specials: it grants him a heal self on s1, and increased maximum health to scale better with that; it also gives him power drain on his already very powerful s2, combined with the high unblockable chance on s2 from Harley Quinn/Arkham will make sure they won't be able to fight back. Arkham Origins Bane with Arkham Harley and any other Arkham card creates an almost unstoppable team in most cases.

Abilities
Here are Bane's abilities.

Support Cards and Gear
Here are Bane's support cards and gear.

Trivia

 * Arkham Origins Bane is the first and only card to have a passive that is triggered at 50% health, as all other cards with such mechanisms activate their passives at 40% or 20% health.