Green Lantern/Red Lantern Hal Jordan

Strategy
Red Lantern Hal Jordan always starts battles with maximum power, allowing him to use any special or Super Move as long as he has them unlocked. He is immune to most forms of power drain with one known exception: Aquaman/Regime's Super Move will drain all of his power. Afterwards, he will be able to gain power as normal by landing basic attacks and taking hits. Additionally, he will actually gain some power upon using a special.

Abilities
Here are Red Lantern's abilities.

Trivia

 * His passive is a nod to the Red Lanterns in comics, and how they use their blood (in this case, health) for power.
 * Red Lantern Hal Jordan is the first character in game that can't be healed during battle.
 * He is the fourth character to have a different "main" name, after Man of Steel General Zod, Animated Batman Beyond and Reverse Flash, but he is the first to have the main name to be completely different.
 * He has the highest base health (1400) in the game, taking the title from Shazam (1350), although Doomsday/Containment (1500) and Scorpion/Mortal Kombat X (up to 1560) have higher effective health from their passives.
 * He would be the second Lantern character to have different rings, the first being Green Lantern Sinestro. He actually still wears his green ring on his right hand, with the red ring on his left hand.
 * Due to his passive, Red Lantern Hal Jordan can use his Super Move from the very beginning, but it costs health instead of power to do so. This feat can also be done with Batman/Arkham Knight with either Batgirl/Prime or Ra's Al Ghul's Scimitar.
 * Despite that most of the objects in his Super Move is recolored red and the green central battery is also changed to the red central battery, the Guardians are still visible.
 * His artifacts are: Mask, Sword Construct, Boots, Anvil, and Red Ring.