Deathstroke/Red Son

Red Son Deathstroke is the first Red Son character released as a challenge and also the first gold Deathstroke character. However, his passive is generally regarded as the weakest of all Red Sons.

Strategy
His passive increases the team's speed by 5% for every Red Son, which adds to a maximum of 15%, which is the same as the Regime Flash's passive of 15%. His passive is generally best when used with Red Son Solomon Grundy, who is infamous for having slow, sluggish attacks. Red Son Deathstroke also has good attacks, most notably with a history involving his Sword Spin and Contract Killer. Before the multiplayer update, his Sword Spin was glitched, causing him to do two "basic attack" hits and one "special" hit. His second move, Contract Killer, has a chance of knocking out three opponents who have low health. The damage of the attack was also somewhat incorrect, the attack did more than what is suggests. Deathstroke could be a decent character because of his long reach with his sword attack and that he is a fast, agile attacker, although Red Son's Deathstroke has been almost entirely upstaged as a Deathstroke character due to the release of the extremely powerful Arkham Origins Deathstroke.

Abilities
Here are Red Son Deathstroke's abilities.

Support Cards and Gear
Here are Red Son Deathstroke's support cards and gear.

Trivia

 * There is sometimes confusion over Red Son Deathstroke as he is an oddity among the Red Sons in that he has a "multiply by number of Red Son teammates" passive that works on non-Red Sons, same as Superman/Red Son, Wonder Woman/Red Son, and Solomon Grundy/Red Son, despite being a challenge character like Green Lantern/Red Son and Batman/Red Son, both of which grant static bonuses to any Red Son characters.
 * Red Son Deathstroke, along with Zod/Prime, was originally announced to have challenge repeats in the lull after Hawkgirl/Regime, but was never re-released and instead update 2.6 brought in a batch of all-new characters.