The Flash/Metahuman

Metahuman Flash is one of the most powerful basic attackers. His passive allows him to launch a flurry of unblockable crit basic attacks upon special use at unrivaled speed, taking down opponents in a flash.

He is available in The Flash Starter Pack, which can only be purchased once with $19.99 that also comes with 135,000 Power Credits.

He's also available as a Online Battle season reward, but unlike Ares/Prime or Batgirl/Cassandra Cain, he requires top 3% instead of top 5% to obtain, although you would still receive 2 copies in top 3%.



Strategy
When Superspeed is active, yellow lightning effects can be seen around him constantly. It doesn't triple his attack speed so much as dealing 3 hits with every attack, with a bonus ~20% crit chance. Black Adam's passive will interrupt him after every single hit for 3 times upon tag in. Power generation is greatly reduced to compensate with the rapid-fire hits. His normally one hit combo ender will also hit 3 times, allowing him to trigger Ra's Al Ghul's Scimitar's power drain and Gauntlets of Azrael's  or League of Assassins Adept Hood 's life drain 3 times. However, for reasons unknown AI opponents tend to be able to block and interrupt his light basic attacks; therefore, it is more advisable to just put 2+ pieces of basic damage/crit on him and mow down your opponents with heavy attacks at unimaginable efficiency.

Special 1 is recommended, as it allows you to use two triple combos. With 2 pieces of basic/crit gear, this should be about enough to knock out a character at similar stats.

While his special 1 hits 4 times, should you find yourself in a situation when 4 unblocked hits will give your opponent just enough power to retaliate with an inconvenient special, it is possible to not swipe at all, which will cause it to only hit once, while still activating his passive; the massive damage output of his basics while it is active makes the lost damage insignificant.

Power generation gears can be considered to help him reach s1 faster.

Cloak of Destiny may be tempting, but is a gimmicky pick as he needs to use a special first before his passive activates. It is possible to use a special, switch to another character to stun, and tag back in to take advantage of the damage boost, but it will waste much of his passive duration (special 1 doesn't even last long enough), requires too much set up and the stun effect will wear off mid-combo anyway. Its crit boost (combined with 2 pieces of basic damage/crit) does allow his crit basic attacks to hit just as hard as if he had 3 pieces of basic damage/crit however. It would work better if you have crit augments, but you will have a harder time against crit immunity (Green Lantern/Red Son, Batman/Arkham Knight).

Gears that increase crit damage, such as League Of Assassins Adept Hood or LexCorp Helmet Armor V2, may also be considered. Other LexCorp Set pieces can also be a good option, as while the 3-piece effect doesn't fit him well, the 2-piece effect (reversing power drain) is great for him.

Good against

 * Reverse Flash: Reverse Flash's passive will not be activated by Metahuman Flash's lightning fast basic combos (unless if he's been hit by his specials first).
 * Batman/Dawn of Justice: Metahuman Flash's superspeed combos do not trigger his Evasion passive.

Good with

 * Any power generation characters, such as Harley Quinn/Animated, or Green Lantern/Regime
 * Batgirl/Prime: Her one bar of starting power allows him to use S1 at the beginning of a match.

Countered By

 * Black Adam: While Flash's passive massively increase his attack speed, Black Adam's passive can interrupt his barrage of deadly basic attacks up to three times upon tag in.
 * Superman/Godfall: his passive allows him to reflect back the damage dealt to him by basic attacks when he blocks. Though the Flash has a chance to use unblockable attacks, he would still recieved back damage upon Superman's blocking.
 * Power drain characters: since Flash's passive is activated upon using his Specials, these characters can quickly prevent him from reaching his full potential.
 * Killer Frost/Prime: Killer Frost slows his power generation with both her passive and special 1, causing him to take longer to reach s1. Although if his passive is already activated, upon using her sp1 Cold Ice, the Flash would still attack at regular speed.
 * Red Son Green Lantern: His passive grants immunity to critical hits. Negating the increased crit chance of Flash's triple speed combos, decreasing his overall damage output.

Abilities
Here are Flash's abilities.

Support Cards and Gear
Here are Flash's support cards and gear.

Trivia

 * He is based on Grant Gustin's portrayal of The Flash in The Flash (2014 TV series). His special 2 is named after the season 1 finale, "Fast Enough".
 * Grant Gustin was unaware of the mobile version of Injustice: Gods Among Us or the inclusion of his image as a character prior to being sent a screenshot of The Flash Starter Pack.
 * He is the first character to have their Super Move description completely changed; its description is a reference to a repeated line from The Flash TV series.
 * The name of his passive is very similar to Superman/Prime's "Super Speed" passive.
 * There is a glitch where if you activate his special(s), and quickly attacks the opponent and switch in/tag in another character right away, the Flash will still be there for a short period of time, and after he finished with his "combo", he will switch out. This will also happens if he is knocked out mid combo.
 * He was brought back as an online battle character only six weeks after his first release.
 * He is potentially the fastest character in the game.
 * He has the same base stats as Sinestro/Antimatter.IMG_2280-1-.png