Board Thread:Fun and Games/@comment-26822017-20181123025100/@comment-28414972-20190210231017

Red Hood/Injustice 2 

Passive: Going Ballistic - Red Hood's combo ender has a chance electrify his pistols. This will boost the damage to his combo ender and DRAIN POWER with each hit. Gunslingers on his team deal Area Damage whenever they fire their guns. Gunslingers on the field will receive an assist from Red Hood with a CHANCE TO STUN their opponent. Gunslingers include The Arkham Knight, Deathstroke, Deadshot, and Harley Quinn.

--- Notes: The combo ender has a 50% chance to electrify. A boosted combo ender delivers double damage of a normal combo ender and drains 10% power per hit. The Area Damage includes basic attacks (30% damage) and specials (40%). This DOES NOT include melee hits with firearms. Red Hood does not deliver Area Damage. Red Hood’s assist is a single salvo (4) of explosive Gotham Stars that CAN KO opponents if their health is low enough (similar to Batgirl/Arkham Knight’s passive and The Master’s Death Cart). A Gotham Star emblem appears randomly on screen seconds before the salvo fires. The chance to stun is about the same as Batman’s Explosive Batarangs. The assist happens every 10 seconds and can be blocked (no chance to stun).

Stats: 1350/1350

Light Combo (Combo Ender): 2% - 2% - 2% - (3% - 3% - 3%)

--- Animation: Red Hood delivers a punch to the head, a horizontal knife slash to the mid, and a forward kick to legs. (Combo Ender: Red Hood draws his pistols and delivers two pistol whips to the face followed by an uppercut with his pistol that knocks back his opponent).

Heavy Combo: 5% - 5% - 5%

--- Animation: Red Hood draws his knife and delivers a horizontal slash to the mid, an upward diagonal slash to the face, with a final downward stab to the head.

Special 1: Akimbo Blaze (6-hit) – Red Hood demonstrates his lethality as he utilizes his dual pistols to shred his victim effortlessly.

--- Mini Game: Timing (fast)

--- Animation: Red Hood simultaneously crouches and draws his pistols. He then fires six shots in quick succession. Hits mid target. Hits full-screen.

--- Notes: Akimbo Blaze can KO opponents with the third and sixth shot. It can only KO one enemy.

Special 2: Bullet Storm (12-hit) – Red Hood combines vicious melee strikes, strong physical athleticism, and gunslinging prowness to engulf his target in a hurricane of lead.

--- Mini Game: Rapid tap followed by timing (fast)

--- Animation: Red Hood rushes his opponent and delivers three pistol strikes before executing a powerful flip-kick that sends his target in the air towards him. As his opponent travels to the ground, Red Hood lays on his back and perforates his target with several precision shots before his victim lands opposite to Red Hood.

--- Note: The three pistol strikes happen automatically like the melee hits on the later versions of Batman’s Explosive Batarangs. KO’s can happen from the automatic melee hits, the flip-kick, and any of the shots from Red Hood’s pistols.

Super Move: Gotham’s Outlaw – Red Hood gives his victim a taste.

--- Animation: Red Hood detonates a grenade into his opponent's face, then drops a timer grenade behind the opponent and dropkicks them onto it. The explosion launches the opponent upwards, and Red Hood plugs them from below with his pistols before rolling backward, jumping up and planting a sticky bomb on their back. He then rains bullets down on them from above before aiming down his pistol's iron sight and shooting the sticky bomb, causing it to explode (taken from the Injustic 2 wiki: https://injustice.fandom.com/wiki/Red_Hood).