Board Thread:Fun and Games/@comment-28738889-20161020033710/@comment-29994426-20161030174559

how is this(balance stats as necessary)?:

Firefly(ao)

Damage: 1275 Health: 1000

Sp1: Napalm Blast (burn)

Sp2: Bomb Barrage (several bombs, flamethrower blast, flying tackle. burn with chance to stun.)

Sp3: Icarus (Firefly grabs opponent, jetpacks up with them, sets them on fire, hits them several times from multiple directions at high speed, and throws a grenade that lauches them to the ground) Description text: Firefly flies too close to the sun, but his opponent gets burned.

Passive: Death Wish: Upon activation of special or supermove, firefly has a chance to apply a ten second burn to himself, but this boosts basic damage and power generation by 300%. Cannot be healed by teammates.

Specific item: Flamethrower/Napalm Launcher

Effects: Burn on S2 or strengthened burn. [Firefly] 10% heal on S1 Evolved: 20% Crit chance on all specials.