Board Thread:General Discussion/@comment-28738889-20161019024547

So... 2.11 was quite a big update for IM. In conjunction with the SS movie, we had 4 new SS characters ushered into the game, with one being the first version of his character. Additionally, 2 new Legendary gears were introduced, a new "Gear Set", we FINALLY got TTR and E2SG, and now we have a BNMM repeat. I suspect after his repeat, there will be a new update, but if this is not the case, I will update the thread with that new information in mind. So, now to get into the nitty-gritty stuff.

Suicide Squad Characters The addition of the new SS characters brought in some pros and cons. Firstly, on a good note, all of the characters are quite balanced, with very high stats but situational passives to counteract that. I think this is a huge step forward from 2.10, which brought in arguably the largest Power Creep Injustice what's ever seen due to the likes of the I2 characters. Additionally, NR clearly did show some respect for noobs by making all of the challenges extremely easy (I completed the first tier of all of them in a combined time of less than 2 hours) and therefore making the game more user-friendly. The third big pro about the SS characters is the addition of Deadshot, a character I have wanted in the game for quite a long time (see my blog post wishlist for my idea for him). This was the first time since TAK that a brand-new character was introduced, which is always a welcome addition.

Now for the cons: I felt as if the SS characters were somewhat jammed down our throats. If you do not have at least one of the SS characters (and you were active during their challenges), you are a very bad player or lazy. Each character repeated twice (three times for the harder-to-obtain SSJU) as well as having 5 different packs with a chance I get them in. This point is further reinforced by the fact that challenges reverted back to their old way after SS. Secondly, SS teams are now being used by nearly everyone in MP. It is nice to see some variety, and a slew of SS characters essentially given out for free does not help that. Lastly, I wholeheartedly disagree with the labeling of SS characters as OP. For any player who has played for any length of time, it will be quickly apparent that, while decent, none of them are OP, or even worth their price when other relative prices are taken into account (I have a reply on Tappingplayer's blog post "Power Creep and Injustcie" that goes more in-depth).

New Gear A relatively straightforward topic. All of the new gear (totaling six) is pretty good. The Mother Box and Soultaker both have unique and novel effects that present something new. The CC gears are all pretty balanced (although Diablo is a bit lacking IMO), and Deadshot's sig gear is satisfactory. Other than that, there's not too much to say about the new gears.

TTR, BNMM, and E2SG Again, I'm going to do some pros and cons. To start off, the release of E2SG and TTR has been long awaited (since damn-near June if I recall) and I am very happy they were finally introduced into the game). Both characters are quite balanced, with decent passives and not too powerful stats. BNMM's repeat is also good; fitting with the Halloween theme and it is nice to get another shot to get him (although I do think his usage in MP will now skyrocket). I liked the way Batman Day was handled, as if they used the old system, allowing AKB and BDOJ to be directly bought in the store would have been disastrous.

Now for cons: as mentioned above, I was a little disappointed at the revert to the old challenge mode, not because I liked the one employed with SS, but because it further demonstrates the point that they were being handed away for free. Yet, the biggest problem I have with these challenges is not necessarily with the game, but with the players during it. Many were upset with TTR's challenge, a position that I contest. I do not believe that it is necessary to have every single character in the game, meaning that if you miss out on one, it is not the end of the world. It has happened before where the characters required for challenges were very difficult to get (requirements such as Raven, KF, and Zod). All of the characters required were available in booster packs, and it was possible to skip their challenges. I think the negative reaction was largely from new people who had become spoiled by the ease of the SS challenges and expected Raven for free too. IDK, perhaps that's too harsh.

General changes Well, not too much happened in the way of the game. I did like the removal of Challenge Credits, as any older player will tell you that they required a lot of grinding to collect, especially for Nightmare. New characters were added to Survivor (BNDD, E2SG, TTR, ACCW, and SS), and the tutorial characters are now SS characters. We got a sale promoting start of another year of Arrowverse, which is useful for getting RF from the MW pack. Other than though, no real big changes.

So, do you inevitably disagree with some of my points? Agree? What are your opinions on the almost-behind-us 2.11 update? 