Talk:Sinestro/Antimatter/@comment-28140789-20160527012306/@comment-75.159.107.64-20160527142615

AMS has no effective counter that I've seen when paired with 2/3 of the LoA set (best is helmet and knives) plus healing gear activated on s1 (my pick is the venom vest for additional life) when played on offence.

As for RF, ever time I play him and run into RF, RF's passive never presents a problem. You just keep chaining s1. RF dies just like everyone else 🙂

Likewise DoJBM's passive will occasionally prevent DoJBM from being forced out but AMS can hit usually hit his s1 twice more and I've never seen DoJBM's passive go off three times in a row.

Raven's life swapping passive has never been an issue either since the healing gear while chaining s1 brings AMS back to full life in no time. Plus, depending on how the AI tags the opponents in, sometimes Raven comes in with less than 20% life (because of the knives) and the s1 one shots her.

As for power drainers, chaining s1 locks them down plus the LoA helmet often causes the opponent to be locked out of s1 and s2. And in the rarest case when the opponent gets a power drain off, AMS still has enough power to get one s1 off afterwards and the forced tags gives him all the power he needs to keep rolling.

Even KJJ isn't a problem. Sometimes you have to be a little cautious at the start and not kill KJJ right off, but once you start chaining S1 it's over for the AI.

I use my AMS to level my other cards because it doesn't matter who he is paired with. You start with him, spam your light attack to build up one or two bars of power (eat some shots but that doesn't matter because all of your life come back once you chain s1) and off to the races you go.

The only argument for not nerfing him is that the AI doesn't follow this playing strategy so on defence he isn't OP. Whenever I encounter him on defence, regardless of my team comp, he never presents a problem.

Happy hunting,

Gorthrax