Talk:Batman/Dawn of Justice/@comment-28530573-20160607092337/@comment-28140789-20160607103324

Well Batman's stats average 1250 while Zatanna's average 975 and Batgirl's average 925. The proportion of the level of your character to the level of his sounds about equal to the proportion of Batman's average stats to to the stats of your characters, although this isn't the whole picture as Batman's base stat is damage heavy--only a few characters have a higher damage stat than health stat.

I swear by Batgirl, but Zatanna is not that great a character. Regardless, if you think about it, Dawn of Justice Batman roughly neutralizes some of the effect of Batgirl. She also happens to almost solely be a support character until you get either her own gear or some legendary gear pieces.

Gear does happen to be one of the things that is a factor in multiplayer. When you go into the matchmaker, you're facing teams based solely on having roughly equal total stats. Your team could be fully geared and face a team that is not geared at all, or the opposite could be true. You can check what gear your opponent's individual characters have by pressing them once the match is found. His characters also might've had more crit chance/damage augments. Your characters generally won't crit at all until you have augmented their crit chance to be above 0. From 1% to roughly 30%, crits are a function of luck. At other percentages, you can practically either count on crits or guarantee crits when unblocked.

Batman/Dawn of Justice is ultimately not broken, although he is one of the best leads and final level cards (for full meaning of the terms 'lead', 'final level', and 'support', see here, which is incidentally also a guide for multiplayer). Cards can be good without being good at "final level" due to how multiplayer's macthmaking works; Batman/Dawn of Justice is almost universally good as a lead at any level.