Unblockable

An Unblockable attack cannot be blocked. They will deal the same damage and apply the same effects regardless of block. All super moves are unblockable, but can be resisted for up to 50% of their damage in multiplayer.

There is a subtle difference between an unblockable attack and a block breaking attack. The former has a wider definition; it includes unblockable moves used against an opponent who wasn't blocking in the first place. This is significant because a block breaking attack cannot crit (this is easily seen on Deathstroke/Arkham Origins's infamous special 1) and can be affected by reflect special.

Previously, all inherent unblockable attacks are penalized by having their damage reduced by 50%. While the likes of Ares/Prime's God Smack are unblockable, they are technically a part of their passives and will be disabled in Dead Zone. Killer Frost/Prime's Black Ice is the first special to be unblockable without penalty and with no association to passives.

Unblockable attacks include:


 * Deathstroke/Arkham Origins's Point Blank is unblockable if 200% is reached
 * Doomsday, Martian Manhunter, Nightwing, Solomon Grundy and The Flash have access to a percentage chance of unblockable basic attacks with their signature gear
 * Superman/Regime's Heat Vision
 * All versions of Harley Quinn has an unblockable bomb as one of the three possible items from her Bag-o-Tricks
 * Doomsday/Regime's next special is unblockable upon knocking out an enemy
 * Bane/Luchador's stun upon tag in
 * Harley Quinn/Arkham gives all Arkham characters a 50% unblockable chance on every hit of their special 2
 * Ares/Prime's God Smack
 * Killer Frost/Prime's Black Ice is partially unblockable; only the third hit of the starting frozen wind is unblockable
 * Superman/Godfall's Frozen Delivery is partially unblockable; the first two punches can be blocked as normal
 * Batman/Red Son gives all Red Son characters an unblockable chance on their special 1