User:Oneanimal



I am the Earth!

Hopeful character/gear wish list

 * Shazam Regime
 * Deadshot; 1300,1100; Passive: Sharpshooter (All special attacks have a chance [30%] to deal a headshot, doubling their damage [even if the special was a crit] and delivering a 5-second bleed).
 * Batman/Animated; 1200,1400; Passive: I am vengeance (Batman takes 35% less damage from all sources and has a 65% chance of force tag-out on specials).
 * Batman/Dark Knight; 1400, 1400; Passive: Silent Guardian (Batman heals himself and his teammates by 1.5% health per second at all times and damages all opponents by the same).
 * Poison Ivy; 1100, 1200; Passive: Gotham Siren (Ivy's Supermove disables her current opponent's passive [carries over to next if Super knocks one out] for 25 seconds. Increases by 7.5 seconds for every Gotham Siren teammate [all versions of Ivy, Harley Quinn, Catwoman]). The passive technically occurs before the Supermove so if the Super were to trigger a low-health or on-death passive, the effect would be negated). Super does 40% of normal damage. Does not carry over to next opponent.
 * Poison Ivy/Arkham Knight; 900, 1600; Passive: Natural Immunity (Ivy is immune to all status effects [DOT, Power Drain, Stun, Freeze, etc.] but takes 15% more damage from Crit attacks. Reaching more than 180% on SP2 unleashes a toxin on her opposing team, dealing a DOT [5% spread out over 5 seconds] which multiplies by every Arkham teammate [up to 10% DOT]).
 * Lex Luthor/Red Son; 1000, 1000 (without passive); Passive: US President (All of Luthor's teammates [including him] have a 20% increase to damage and health, which goes up to 30% when battling Superman and 40% against Superman/Red Son).
 * Lex Luthor/Superman (movie); 1100, 1300; Passive: Kryptonite (Lex Luthor's opponents' health is lowered by 20% and Superman's by 35%. Lex also takes 15% less damage from specials).
 * Nightwing/Arkham Knight; 1400, 1200; Passive: Bludhaven Protector (Nightwing and his teammates take 50% less damage from basic attacks and 10% less from specials. Arkham Knight teammates can power drain on their Special Attacks [both of Nightwing's specials would drain power]).
 * The Joker/Animated; 1250, 1000; Passive: Clown Prince (The Joker's specials have a chance (70%) to release one of three randomized joke effects onto his opponent (toy gun [which deals an additional 50%% of Joker's damage stat], explosive pie [which forces the opponent to tag out and stuns the incoming enemy], or laughing gas [which renders the opponent unable to perform any action for 3 seconds]).
 * GEAR: Batman's Utility Belt (Evolved), Equipment belt (Unevolved): Effect: 10-30% damage increase; Batman effect: .25-.5 power bars given upon every tag-in. Evolved effect: Adds another gear slot to user