User blog comment:Eddy XD/Ideas for more characters to Injustice Mobile/@comment-26213118-20151209032809

Arkham Knight Batgirl: 1150 Damage 1150 Health Passive: Expert Hacker-Batgirl disables opponents specials for 8 seconds upon special attack activation. Sp1: Art of Deception-Batgirl uses a smoke bomb to cover her as she attacks from a distance. Sp2: Stealth Strike- Batgirl grapples behind her opponent to deliver a stealthy sequence of kicks. Super: High Wire Act-Blending death-defying acrobatics with overwhelming force, Batgirl smashes her opposition.

Arkham Knight Catwoman: 1300 Damage 1050 Health Passive: Master Thief-Upon super attack activation, Catwoman nullifies the effects of the entire teams gear cards for the remainder of the match. Sp1: Cat Claws-Metal claws tear into Catwoman's opponent. BLEEDS. Sp2: Whip Lash- Catwoman pummels her opponent with her leather whip. CHANCE TO STUN. Super: Nine Lives-Catwoman merges strength and agility to launch an unstoppable barrage of pain.

Arkham Knight Nightwing: 1250 Damage 1200 Health Passive: Shock Staff-Nightwings heavy attacks drain opponents power. Sp1: Ground Sparks-Nightwing pummels his target with electrified kali sticks. DRAINS POWER. Sp2: Bo Staff Bash- Nightwing Bashes his staff into his opponent with devastating force. CHANCE TO STUN. Super Dark as Night-Motorcycles? Cool. Staves? Cool. Motorcycles and staves? Super cool. Go Nightwing Go.

Arkham Knight Deathstroke: 1350 Damage 1100 Health Passive: Master Mercenary-Whenever Slade kills his target, his damage goes up by 20% Sp1: Point Blank-Deathstroke uses his dual pistols to great effect, laying down a hail of bullets. Sp2: Super Soldier-Slade makes short work of his opposition. Super: Eye for an Eye-Deathstroke remains the undisputed virtuoso of death.

Arkham Knight Red Hood: 1250 Damage 1250 Health Passive: Maksed Murderer-Whenever Jason is below 35% health, all of his special attacks will deal 35% more damage Sp1: Tortured Soul-An anger-fueled suite of attacks. Sp2: Zip-Kick-Jason grapples his target and assaults them with an anger-filled kick Super: The Arkham Knight demonstrates his army's power.

Arkham Knight The Joker: 1300 Damage 1100 Health Passive: Hallucination-Every attack against the Joker has a 15% chance of dealing no damage Sp1: Bang!-The Joker uses a large gun to blow away his enemies. Sp2: Miss Me?-The Joker uses both his knife and crowbar to cripple his opposition BLEEDS. CHANCE TO STUN. Super: Let's Get Serious-A madman and his toys will always win. The Joker's savage wit is made manifest.

Arkham Knight Scarecrow: 1200 Damage 1200 Health Passive: Master of Fear- Whenever an opponent is poisoned, they are unable to tag out and their attacks have a 20% chance to reflect back at themselves. Sp1: Fear Toxin-Scarecrow injects his opponent full of fear toxin. POISONS. Sp2: Cloudburst-Crane summons a deadly fear bomb to strike down the entire enemy team POISONS. Super: City of Fear-Scarecrow brings his opponents Nightmares to life! POISONS. BLEEDS. BURN.

Arkham Knight The Riddler: 1100 Damage 1400 Health Passive: OCD- Whenever the Riddler reaches 200% on a special Attack it applies a chosen debuff: Poison, Stun, Power Drain Sp1: Time for a Riddle-The Riddler trips his opponent with his staff. Sp2: Hi Diddle Diddle-Nygma Whips out his Staff to deliver a brutal beating. UNBLOCKABLE. Super: Riddle Me This-The Riddler Mounts his mech and demonstrates his intellectual superiority.