Harley Quinn/Animated

Strategy
Harley Quinn Animated is a strong support character and a classic addition that could empower almost any team. Her passive grants a health bonus to both damage and power generation (essentially Batman/Prime and Green Lantern/Regime's passives combined, slightly weaker individually but doubled for Joker). Her second attack makes her the ultimate benefactor; she can heal the team, give them a damage boost, or throw a bomb that can't be blocked.

While her passive is doubled on The Joker/Insurgency, The Joker/The Killing Joke, The Joker/Arkham Origins and The Joker/Prime, she is often used without Jokers; Insurgency Joker has low stats, Killing Joke Joker's strength comes from his passive (which has no interaction with Harley), Arkham Origins Joker is generally teamed with Arkham teammates (which also includes Harley Quinn/Arkham who offers an additional passive for him), and Prime Joker is a silver card (both his and Insurgency Joker's damage on their passive is also unaffected by Harley's passive), although she can still be effectively combined with almost any of them.

Her special 1 is partly long-ranged; the first two hits are melee, but the AI will attempt to use it at range anyway. This means you can avoid part of s1's damage if you knock her back and block.

Hammer Slam can deal 3 knockout blows without missing a hit; Ra's Al Ghul's Scimitar can allow her to clear low level challenge battles with just one tap.



Abilities
Here are Harley Quinn's abilities.

Support Cards and Gear
Here are Harley Quinn's support cards and gear.