Thread:Tr143/@comment-73.152.161.155-20160602111437/@comment-28140789-20160602220145

It was not about me "not get"ting anything. It's that if Reverse Flash removing the damage and effect from a special counts as him "countering" something, then he "counters" everything. (The Reverse Flash page also states that he removes the bleed damage and even the condition, but that he still invisibly suffers the increased damage debuff. Even if that is not true, Reverse Flash removing the damage and effect of a Catwoman special is arguably tantamount to the him removing the damage and effect of any other special.) The same goes with Antimatter Sinestro. If the fact that he can drain something's power amounts to him being a "counter", then he is also a "counter" to nearly everything.

My only point is that the interaction between a character like Green Lantern/Red Son and others like Bane/Luchador, Deathstroke/Arkham Origins, and the Batgirls should be the relative bar for what defines a 'counter'. (Green Lantern/Red Son is of course an absolute counter on a Red Son team whether in play or not to as he provides his effect to the entire team.) Batman/Arkham Knight meets this bar for Catwoman/Arkham Knight, at least if you're using him on offense and deliberately choose the protection against DOT buff. Bane/Luchador vs. Antimatter Sinestro defines the "situational" counter to Antimatter Sinestro; the interaction between Antimatter Sinestro and Catwoman/Arkham Knight is again a general one (if even simultaneously situational), as he interacts with nearly every character in the same way. Sinestro can "counter" Lex Luthor/Krypto or any other power drainer in the same way, who pose a much larger chance of ending Sinestro's chance to sweep than Catwoman/Arkham Knight.

On the "Good with" front, I was effectively saying that Catwoman/Batman Returns is not per se a bad character to team up with Catwoman/Arkham Knight--she wasn't listed as a partner, and I didn't add her, but that's all probably because she falls in the category of the "intuitive" (as opposed to the category of "obvious", because CBR doesn't actually double her damage). Even if it's true that CBR doesn't double the damage from Catwoman/Arkham Knight's bleeds like she supposedly does with most other DOT damage, it does yet still increase the innate damage of Catwoman/Arkham Knight's bleeds. The only question is whether or not CBR increases the damage more than an Arkham Knight teammate.

Basically, it's hard to say just who has "synergy" with Catwoman/Arkham Knight. Just what makes Harley Quinn/Animated a better partner than Catwoman/Batman Returns? Who says that Catwoman/Arkham Knight doesn't like a different teammate for an odd reason, such as having an s1 or s2 that has enough hits separated far apart from another that they can knock out two or three different low-health characters?

Mentioning Harley Quinn/Animated as a good partner is tantamount to the Reverse Flash mention as a counter, as there is no character in the entire game that doesn't like having more damage or power generation. A team that had Lex Luthor/Krypto and Harley Quinn/Animated on it wouldn't per se see Lex Luthor benefit "more" than Catwoman/Arkham Knight on a team of her and Harley Quinn.