Talk:Sinestro/Antimatter/@comment-28140789-20160527012306/@comment-162.106.4.145-20160527192050

DoJS passive only works if he gets off a special (unblocked) and even then it is only a chance to disable the gear. So unless I'm playing AMS asleep, DoJS is never a threat.

You raise an interesting question about the new Grundy. The passive for the new Grundy being triggered on tag in might actually work to counter AMS with the LoA and healing gear set up. It will all depend on how often the passive triggers and what piece of gear is affected. Also, and I'm not sure about the answer to this, but will the 2 piece set bonus still work if one of the pieces is suffering from "decay"? After all, one of the pieces is still active and two are still equipped. I think not, but I guess will find out eventually.

Rightly or wrongly when I'm on offence, I don't set up any team comp in order to counter any defensive team specifically. I tend to run one tank/primary damage dealer, one power drainer and one support card for a team buff. That generally is good enough for 99 percent of the comps you face and I fully expect to get rolled by a team built around a specific gimmick (like Bane Luchedor or AO Deathsroke both with stun gear and the knives to AoE my team with the first sp1, grrrrr, lol). That's going to happen and I'm guilty too of playing teams on defence built around a gimmick. 🙂

Otherwise I use multiplayer to level my new cards so I make up whatever comps make sense. For instance, I just acquired AOBM, AOJ, and Arkham HQ (all EII now) so I'm playing them together to level them since the AO cards were designed to enhance each other. Fun stuff 🙂

Gorthrax