Talk:Wonder Woman/Prime/@comment-28140789-20160416091914

Her S2 has its perks (I tend to use it over the S1), especially if you don't really bother to move gear to your silver characters. It can get double knockouts with its 4 powerful hits pretty easily, if not triple knockouts (I'm not sure which of the hits miss after a knockout, or if all of them do, though I'd like to think I remember getting triple knockouts with her). Of course, her passive favors the S1 in the sense that she has a 3-block soft limit, unlike, say, the the 1-switch hard limit of Sinestro Green Lantern that you have to switch to restart (and which is unable to be activated again if your opponent is down to one combatant). The tap circle is a drawback, however, as on a good usage I still only get 160-165% (though I think I got 185% or so once on Raven's S2).

Her S1 can completely miss, however, being sort of like Superman's Flying Punch. You have to wait for the opponent to either switch in or get sufficiently up. At worst the S2 will only have two hits miss, but that involves at least a knockout. (The really nice thing about Nightwing's Ground Sparks is how user-friendly it is, both to place and to power up and in conjunction with his passive.)