User blog comment:Eddy XD/Ideas for more characters to Injustice Mobile/@comment-1359497-20151202180518

I actually came up with a bunch of characters, including challenge versions for those who have none.

Insurgency Ares War Is My Own Game: Ares' block cannot be negated. Animated Cyborg Power Reserve: Cyborg's basic attacks gain 100% damage for every bar of power he has. Special 1 and 2 can be used without tapping or swiping to regain additional health equal to 25%/60% of his total health. Regime Shazam Lightning Rage: Upon Super Move activation, Shazam's basic attacks become unblockable and basic crit grants 3% and special crit 15% additional power for 12 seconds. White Lantern Sinestro Fear Is Born: Upon enemy tag in, Sinestro drains 20% of their total power and regains 20% of his total health. Arrow Green Arrow Green Arrow Ow! Stop hitting me! League of Assassins Green Arrow Versatile Weaponry: Green Arrow can switch between Bow and Blade stances by using a combo ender. Bow Stance: Electric Arrow does triple damage. Blade Stance: All blocked hits will cause his opponent to suffer a bleed of 50% total damage over 5 seconds, stacking up to 5 times. Animated Lex Luthor Disruption Shield: Lex Luthor's special 1, 2 and super disables enemy specials and causes him to be immune to flinching for 2, 4 and 10 seconds respectively. Arkham Knight Catwoman Savage Grace: Catwoman's attacks will always crit on a bleeding opponent. If Nine Lives knocks out an opponent, it causes her next opponent to bleed for the remaining damage over 5 seconds and she becomes invulnerable for up to 5 seconds depending on the percentage of overrun damage. Arkham Knight Nightwing Hand-to-Hand Master: Nightwing takes 75% less damage from basic attacks. Dark As Night stuns opponent. New 52 Black Adam Lightning Field: Upon using a special, small bolts of lightning continue to zap his opponent five times over 5 seconds for a total of half of the special's damage and drains power equal to the power spent by the special. If they do not tag out, the fifth bolt will stun his opponent. And then here are the ones that aren't characters who don't have challenge versions but you've seen my flair... Superman Returns Superman Solar Battery: Beams of sunlight periodically shines on the battlefield. While inside a beam, Superman regenerates 3% of his total health and power every second. Superman retains 1 bar of power after using Kryptonian Smash. Animated Superman World of Cardboard: Superman gains 1% special damage for every 1% health he is missing. Upon falling below 10% health, all basic attacks will be unblockable and crit. Sinestro Corps Superman Feel the Fear: Upon enemy tag in, Superman takes 25% reduced damage and deals 25% increased damage. If another opponent tags in within 3 seconds of tag cooldown refresh, Superman becomes invulnerable for 3 seconds and the next special does not cost power. Blackest Night Superman Darkest Day: Superman fluctuates between two separate buffs: he gains a maximum of 1% total health regeneration per second, and revives from any knockout blow that didn't deal at least 20% of his total health to 20% at midnight, and 40% power generation and damage at noon, with proportionally smaller buffs at different times of the day depending on how close they are to noon or midnight. Supergirl Stronger Together: If Superman is on her team, both gains 30% power generation and total health. Upon reaching critical health, Supergirl will tag out regardless of circumstances while Superman tags in and takes 50% reduced damage for 4 seconds, and vise versa. Red Lantern Supergirl Hot Blooded: Supergirl's combo ender burns opponents for 4 seconds. Using specials on burning opponents deal double damage at the cost of health equal to the special's original damage, while basic attacks on burning opponents grant twice the normal amount of power.