Talk:Solomon Grundy/Earth 2/@comment-222.166.244.129-20160618015949/@comment-28140789-20160621011755

A lot of designers take "decimal 'conventions'" into account for their own naming conventions, though. This includes having the foresight to name something "2.01" instead of "2.1" (or, in the case of Injustice Mobile, to not name an update version "2.0" even if it adds something so relatively large as "multiplayer"). But even if you don't take the painless step to accomodate decimal convention, it is usually good to apply more or enough delimiters and hidden pseudo-delimiters otherwise so as to allow sufficient distinction. "2.13" can have "." as a visible delimiter, and can have an invisible pseudo-delimiter between the "1" and "3", such that the "1" represents "first major content+form addition/update since whatever '2' represents" (i.e., "when gear was added in update 2.0") while the "3" represents "third content addition since last major content+form addition/update" (i.e., the third such update in sequence when the only thing added was gear and/or characters).

(Technically speaking, as well, I don't know that the decimal point is not a delimiter when presenting a number. The comma used when presenting a number, i.e., "33,000", is a delimiter, see here. The designers are also limitedly following decimal convention when they advance from "9" to "10". Cross conventionally, the decimal "9" exceeds the binary "10".)