Batman/Arkham Origins


 * "AOB" redirects here. For the Bane character, see Bane/Arkham Origins.



Strategy
Arkham Origins Batman is a powerful character, starting off each battle with enough power to deal crippling damage to the opposition with his special 2, Winged Avenger.

Arkham Origins Batman has the highest damage out of all cards that are always available at the beginning of the game. He is also the most expensive card in the game (that is visible without hacking).

Good with:

 * Harley Quinn/Arkham: Gives a 50% block breaking chance on every hit of Winged Avenger, further enhancing the potential of Batman's explosive first blow in battle. Indeed, with sufficient upgrades, this will often instantly knock out a first character unless steps are taken specifically to counter this.

Good against:

 * Killer Frost/Prime, Killer Frost/Regime: Killer Frost's (and to a lesser extent, the Regime version's) power dampening has no effect against Arkham Origins Batman's passive, allowing him to do a devastating first blow before she could drag it out too long to turn the battle to her favour. Additionally, The Batmobile gear already encourages Batman to go full aggressive and rely on an early super move for damage and not on heals, lowering Regime Killer Frost's passive's effectiveness.
 * Joker/Insurgency, Joker/The Killing Joke: Fittingly enough, Arkham Origins Batman has a somewhat more complicated relationship with The Joker. While Batman may successfully destroy Joker with his Winged Avenger, he might either lose 40% of his MAXIMUM health instantly, or grant the other members of the opposing team full power allowing them to knockout Batman easily. On the other hand, on offence, The Dark Knight with The Batmobile is one of the best ways of dealing with either Joker, as the invulnerability will negate Insurgency Joker's passive and most of the retaliation of Killing Joke Joker's teammates.

Countered by:

 * Batgirl/Cassandra Cain: Upon tag in, Cassandra damages and knocks back her opponent, unaffected by block; tagging her in at the beginning of the battle and blocking immediately will almost guarantee that he will use Explosive Batarangs instead of Winged Avenger, greatly reducing his threat, especially when he is teamed with Arkham Harley.
 * Batgirl/Prime: Prime Batgirl grants her team one bar of power at the beginning of the match, which is very useful for defusing Winged Avenger with any character with a power draining special 1, such as Lex Luthor/Krypto.
 * Doomsday/Containment: Doomsday can withstand 3 blows that would have killed him, and Winged Avenger does not have enough hits to fully destroy Doomsday.
 * Black Adam/Regime: Black Adam's shield can reflect immense amounts of damage back at Batman, severely crippling his health.

Abilities
Here are Batman's abilities.

Support Cards and Gear
Here are Batman's support cards and gear.