Super Move

Super Move, also known as Super Attack, Supermove or just Super, is the ability that all characters can unlock once they have reached level 20 and unlocked the previous ability (special 2, which also requires special 1 to be unlocked) for 5000 Power Credits. They cost 3 power bars for each use. They are occasionally included in the term Special Attacks but they are generally considered a different class of attacks.

A Super Move, unlike specials, do not require additional swiping and tapping; tapping the Super Move icon will immediately initiate it for full damage, 150% of the card's Damage stat at minimum, 247.5% once fully upgraded. In Online Battles, Super Moves can be resisted for up to 50% of their damage (via a tap bar like tap to shoot specials). All versions of the same character has the same super move, although their passives may grant it unique effects:


 * Aquaman/Regime - drains all power from enemy team.
 * Batman/Beyond Animated - 50% bonus crit damage for about 15 seconds.
 * Shazam - Shazam deals +300% basic damage, takes 50% less damage, and may perform specials without using any power for 12 seconds.

Batman's Super Move is unique in which it is affected by the Militarized Batmobile gear, which grants it three unique effects.

Comparison to special 2
Assuming an average of 25% resisted in multiplayer and not accounting for any other effects, an unblocked special 2 that reaches more than 125% damage with its taps/swipes will be more efficient in dealing damage than a super move, and reaching over 187.5% will do more damage than a super move. In single player, reaching 166.7% on the special 2 will be more efficient in dealing damage than the super move. Additionally, specials have much more options and special effects than super moves including gear, and power that goes over 3 bars will be wasted when opting for super moves while it will be saved when using specials. However, as super moves cannot be blocked and does not require focused swiping or tapping, they are still very popular in causal play.