Special Attack

Special Attacks, also known as Specials or Abilities, are attacks that cost power to use. They are different from Super Moves. There are two types of Special Attacks. Special 1 (or just s1) normally deals 20%~40% of the character's damage stat as damage, depending on your tapping/swiping performance. This can be upgraded to a maximum of 33%~66%.

Special 2 (or just s1) normally deals 60%~120% of the character's damage stat as damage, depending on your tapping/swiping performance. This can be upgraded to a maximum of 99%~198%.

Special 2 generally deal three times the damage of special 1, but only requires 2 bars of power (or 50% more damage per power bar). However, special 1 is more flexible in its usage, and heals more through gear. Evolved 4-star gear (specific gear) may offer either heal self 10%~15% on s1 or 15%~25% on s2. This means s1 is 33%~20% more efficient in self heals, with the difference being larger at a lower gear score. Finally, special 1 has no level requirement and costs 1000 Power Credits to unlock or upgrade, and special 2 requires level 5 and costs 4000 credits. Despite this, special 2 is generally preferred as they deal much more damage, unless using characters with affinity with special 1. For example, Deathstroke/Arkham Origins' passive causes his s1 to be unblockable and crit if it hits 200%, making it extremely powerful.