Talk:Superman/Injustice 2/@comment-26213118-20160616182552/@comment-28140789-20160616231038

Mah, for various reasons you shouldn't treat Scorpion's added health as part of his "base" health. Gear and the effects of other passives wouldn't scale up his added health. He wasn't functionally defensive (although, now that  I think about it, I once heard someone say that they liked the Lexcorp set on him, which is a set with various defensive benefits just like the Fourth World set save that none of its pieces increase health).

Superman only deserves such ire because his passive boosts both stats, and because no character that had a statically-modifed stat has ever had such a base stat above 1000, while he just flies in with the highest health and formerly highest damage in the entire game.

The ways health and damage augments functionally work is that they add an amount to a character's base stats based upon their strength (minor, medium, major), the cap for these base stat increases being +300: Superman/Injustice 2 as such has augmented base stats of 1600/1800. Scorpion/Mortal Kombat X's base stats are 1500/1300. Deathstroke/Arkham Origin's augmented base stats are 1150/1400.

Percentage-wise, augments have of course helped characters like Batman/Prime make up some of the ground against most of the newer characters. I have yet to do the math to see if augments help ("help", that is, percentage wise) such old characters against the likes of AO Deathstroke or MKX Scorpion.

If you want, I could show you how you would graph/draw all of this on a coordinate plane.