Superman/Regime

Strategy
Superman Regime used to be one of the deadliest characters to fight against, due to his passive and his unblockable second special, Heat Vision. However, after an update, Heat Vision's damage is halved, which makes it almost entirely pointless: While unblockable, it would only do the equivalent damage of a normal blocked special. Thus, much of Superman's gameplay is based on his Flying Punches.

Build
Regime Superman has two viable roles in a fight: tank and tag-in.

Let's start with the most obvious. Although it has since been overshadowed by greater cards, Superman's health stat is not to be coughed at. In addition, he packs a bit more of a punch than his goody-two-shoes counterpart. When choosing gear for Superman, remember that you want to capitalize on his high health and his useful Special 1. Some good choices are Darkseid's Omega Battleplate and Batman's Silicon Carbine Batsuit. While Supes' signature gear can be useful, it's best used on other incarnations.

A more surprising facet of Superman's gameplay is that he can actually be a decent tag-in character. This relies on his ability to chain his heavy combo to his Flying Punch, resulting in an unblockable special if performed correctly. Pair Superman with gear that gives his Special 1 utility. While there are many good gear choices for this play style, it's best to use character gear that corresponds to other s1-reliant cards, such as Joker and Harley Quinn. If geared up appropriately, Superman can stall quite effectively or make for some great setups.

Overall, Superman Regime might not make for a heavy hitter, but he's great for long fights. Make sure he's in the company of great cards, and be sure to use his Special 1 as often as you can. Don't rely on his percentage-based ability, just keep calm and remind your opponents exactly who's in charge.

Abilities
Here are Superman's abilities.

Support Cards and Gear
Here are Superman's support cards and gear.