Thread:Pheenix23/@comment-28414972-20180423025714

Hey Pheenix23,

Hope this finds you well. I've been meaning to share this with you but life's been busy (mainly work and stuff #adultingishard). Here is the team I find myself using frequently:

Harley Quinns Gone Batty

- Harley Quinn/Animated, EVI, Lvl 50 - The Ibistick, FW Godly Chest Plate, Mutated Bone Spikes

- Batman/Arkham Origins, EVII, Lvl 50 - Tantu Totem, Militarized Batmobile, The Master's Death Cart

- Harley Quinn/Arkham, EIII, Lvl 50 - Black Diamond, Astro-Harness, Kryptonian Battle Armor

Basic Strategy: Tag-in Batman, which gives him his third bar of power, and use Supermove (typically KO's first opponent). Use invulnerablity from Batmobile to gain one bar of power effortlessly. Tag-in and stall with HQ/Animated. Tag-in Batman, which enables his "Winged Avenger". Use SP2 until Victory.

Notes: The foundation to this team revolves around keeping Batman alive. Both Harley Quinns complement Batman. HQ/Animated boosts Batman's damage and power generation. HQ/Arkam boosts Batman's health and grants unblockable chance on his "Winged Avenger". I usually keep HQ/Arkham tagged out and then tag her in when an opponent has two bars of power and let her negate the damage with the Astro-Harness. Having both Harley Quinns means having more means to sustain the team with team-healing and to boost damage. Depending on the opposition, the strategy might change to using Batman's Supermove as often as possible and using the Invulnerability to gain more power, tag out, and then repeat. (In this case, I use the Harley Quinns on a more offensive/sustained stalling basis).

There might be more that I forgot to add. If that's the case, I'll let you know. Thoughts? 