Talk:Superman/Injustice 2/@comment-28140789-20160610175139

The first part of this guy's passive is great--it's almost a real victory for defense (save that the AI won't necessarily manipulate him well), which is almost what the metagame needed (rather it just needs certain offensive pieces to effectively be nerfed). The second part of his passive throws an entire metagame out of balance, however. He has the new highest health stat in the game and is tied with the three previous record-holders at second highest damage tier in the game--but then he has a passive that applies a multiplier to both stats.

There's nothing that can softly remedy power creep between him and other characters, as even if you do something like increase the augment caps he'll scale them upwards on his lonesome!

He's altogether a pretty terrible design--I think he was probably pooped out in quite a rush, given that the 2.10 update followed so soon after 2.09 and was meant to coincide with an announcement. He rivals my unchecked Lady Shiva (who could "double crit" for absurd amounts if the second crit wasn't modified) and Superman/Regime Empowered (who was immune to power drain and utilized a second form of power) designs.