Board Thread:Fun and Games/@comment-26822017-20180729061521/@comment-27014396-20181114105157

Flashpoint Cyborg's Passive: EXCEPTIONS
There are exceptions to Flashpoint Cyborg's passive to prevent fatal glitches. Here they are:
 * Injustice 2 Superman: Superman's Promotion effect won't be affected, but for 15 seconds he won't be able to negate special damage even after he tags out and tags back in.
 * Red Lantern Hal Jordan: His passive will not be affected AT ALL, which pretty much makes him among the only "hard" counters to Cyborg.
 * MKX Scorpion: The Promotion effect will not be affected, but Scorpion's DoT will not be able to CRIT.
 * Prime Batgirl: Her passive won't be affected at all.
 * Static: He will retain his power drain immunity but blocking will not generate power.
 * BN Superman: He will lose his unblockable immunity but BN characters will still gain health after knocking someone out.
 * Batman/Blackest Night: Batman will still deal more damage as his opponents health depletes but he and BN teammates will lose the unblockable chance on attacks.
 * Green Lantern/Red Son: He will retain the 25% Special damage negation but lose his CRIT and STUN immunity. This will also happen to other Red Son characters on his team if they happen to be teamed up with him.
 * Deathstroke/Red Son: His passive will not be affected at all.
 * Prime Aquaman: His passive will technically not be disabled; only his SP2 will be disabled.
 * Blackest Night Hawkgirl: The revive effect for BN teammates will be disabled, but Hawkgirl will still gain health from dead teammates.
 * Hawkgirl Prime: Her passive in itself will not be affected at all, but since Cyborg's passive makes her (or some other teammate she's with) TRAPPED, it prevents her teammates from using it.
 * Batman/Arkham Origins: His passive will not be affected at all.
 * Batman/Arkham Knight: His passive will not be affected at all.
 * Prime Batman: His passive will not be affected at all (but nobody uses him anyway in top-tier online battles so why bother?)
 * Flashpoint Cyborg: This is a tricky one. FP Cyborg is against another FP Cyborg, then the first one to trigger the passive will prevent the other from doing the same.
 * Flashpoint Deathstroke: When teamed up with Flashpoint teammates, enhanced combo ender will still work, but the teammate assists on his Specials will not happen.