User blog comment:Starfighterace93/Character Creativity Central/@comment-30824981-20171212031903

Nightwing/Flashpoint

Passive: Hand-to-Hand Master - Crit Damage is decreased rather than increased against Nightwing. Flashpoint characters on Nightwing's team take 20% less damage from basic attacks.

Stats: 1250/1200

Basic Attacks: Same as Nightwing/Regime

SP1: Ground Sparks: same as usual but he performs a heavy combo before performing the power drain portion

SP2: Eskrima Prodigy: something similar to the other Nightwing's, many low damage hits that can knock out multiple characters.

Super Move: Dark As Night: same as usual

Notes:

The crit reduction would be by the same amount that it would normally increase, so for example if the crit attack would do 150% damage (1.5/1), it would instead do 67% (1/1.5), or if it would do 250% (2.5/1), It would instead do 40% (1/2.5), and Flashpoint Batman's ridiculous 500% (5/1) crits would be reduced to 20% (1/5). The purpose of this is to try to steer the game in the defensive direction and to give players another option to put on their Flashpoint teams that would sacrifice offensive power for better sustainability and a better performance against opposing Flashpoint teams.