Basic-Special combos

Basic-Special combos are sequences of attacks composed of a light or heavy basic attack combo that allows you to follow up with a Special Attack that cannot be blocked, when most of the cases this will cause the special to miss. This does not include the passives of Green Arrow/Arrow or Martian Manhunter, and should not be confused with Unblockable attacks (those will break and negate blocks, while opponents are unable to block at all against these).

At one point, a hidden update made it impossible to use specials at all while your opponent is knocked down. After much player complaint, it appears that some of them has been reinstated.

The effectiveness this brings to Wonder Woman/Red Son and Superman/Red Son contributed to their popularity. Red Son Superman was the only character known who can make both of his specials unblockable this way, until the 2.6 update allows Godfall Superman to do the same.

Usually, specials that can be used this way have fairly fast starting animations and the character's heavy combo does not knock down/back the opponent too far.

Currently, it seems only only combos using heavy basic attacks can be used. Specials cannot be used at all while your opponent is knocked down by light basic attacks.

Special 1: Wonder Woman (all versions), Superman (all versions), Static, Batman/Arkham Knight

Special 2: Superman/Red Son, Superman/Godfall, Shazam, Batman/Arkham Origins, Batman/Red Son, Wonder Woman/Justice League, Catwoman/Batman Returns

Previously, it is possible to chain Superman/Red Son's special 2, Static's special 1, Doomsday/Prime's special 2, Sinestro's special 1 and Batgirl/Cassandra Cain's special 1 into their light basic attack combos.