Batman/Dawn of Justice

Dawn of Justice Batman cannot be unlocked, except by obtaining him rarely from the Dawn of Justice Gold Pack (at ~5% drop rate).

Passive
Evasion's effect is similar to Riddler's Staff's Blink, but works on both Special 1 and 2; when Batman's opponent uses a Special Attack (Evasion has no effect on non-special status effects, such as Green Arrow/Arrow's passive freeze), Batman's has an estimated 45% chance to vanish, avoiding all effects from the special, before slamming back down, stunning opponents who are not blocking. It can be blocked, and you are given fairly ample time to do so as your special ends. Unlike Cloak of Destiny and Bane/Luchador's 1 damage stuns, Evasion does damage equal to 20% of Batman's damage stat.

Evasion can trigger even if Batman is in the middle of his basic attack combo, or when he's being knocked back/down.

Evasion works like tagging for effects like Bane/Luchador's tag-in stun; if Evasion knocks out an opponent and Luchador Bane tags in, the stun would be negated but the unblockable from the stun would be passed to Bane's next hit instead.

Abilities
Dawn of Justice Batman's Explosive Batarangs are same as Arkham Knight Batman's. With a large number of hits, a fast starting animation and his heavy basic combo can be chained into it, making it impossible for his opponent to block.

His heavy combo can be chained into Gotham Justice as well.

Support Cards and Gear
Here are Batman's support cards and gear.

Trivia

 * Dawn of Justice Batman was first revealed in a preview on the WB Games forums. It also showed new versions of Superman and Wonder Woman. During the preview, his base damage is shown as 1400 but in-game he turns out to have 1300 base damage.
 * He has the same base stats as Wonder Woman/Justice League (1300, 1200).
 * The Batarang that he uses before his Batmobile hits the opponent in his Supermove is the one that he uses in his upcoming movie, Batman v. Superman Dawn of Justice.