Board Thread:Fun and Games/@comment-26822017-20171009075505/@comment-28414972-20180410123608

A Simple Injustice Enthusiast wrote: I'd personally love an Nightwing/Arkham Knight added to the game. His special 1 could be his standard power drain but a fast two hit starting animation (Raven/Rebirth Speed). His special 2 could be called Acrobatic Justice with him using his sticks to beat his opponent (i.e Nightwing/Prime combo ender) followed by a beatdown resembling the first 3 strikes of Nightwing/Regime's special 2, then to top it off a jab to the stomach similar to his super which drains power. Should this be blocked he could just do the jab and power drain. I'd change his super so his cycle resembles Arkham Knight. His passive would be Savior of Blüdhaven, where use of his special 1 causes him to take 30% reduced damage for 8 seconds, special 2 would cause 50% less damage taken for 10 seconds, and the super could cause complete invulnerability for 15 seconds with the cost of losing the ability to do specials, forcing him to rely on basic attack damage, he still would gain power however. Perhaps there could be a cooldown similar to fourth world healing effects upon special 1 where you cant stack reduced damage from specials (i.e. using 2 special 1s) Stats would probably be 1250,1550, making him an actual tank. Tell me what you think :) Glad to know there are others wanting to give Nightwing more love. I think it's cool that you have an idea for a Nightwing/Arkham. I thought of one version a few months ago. What do you think?

- Nightwing/Arkham Knight

--- Stats: 1250/1250

--- Passive: Style Change - Whenever Nightwing switches between Escrima Sticks and Staff, his next basic attacks deal twice the damage for 3 seconds. Akham teammates receive 5% unblockable chance on basic attacks for every Arkham teammate.

--- Light Combo: same as Nightwing/Prime

--- Combo Ender: visually similar to "Staff Spin" (knocks back opponent and activates passive)

--- Heavy Combo: same as other Nightwings

--- SP1: "Ground Blast" - Nightwing demonstrates the versatility of his Kali sticks with this electrifying combo. DRAINS OPPONENT'S POWER

--- SP2: "Flying Grayson" - Nightwing launches himself towards his opponent in this devestating flying kick.

--- Super Move: "Dark as Night" - nothing changes

Notes:

The second half of Nightwing's passive includes himself for possible total of 15% unblockable chance on a fully Akham team. For both special attacks, Nightwing softens his target with a few low damage Escrima strikes before combining his sticks into a Staff and performing the main move. His SP2 can only hit one enemy (I thought this would give Nightwing a welcome change of pace). Both specials will activate his passive.

I chose this Nightwing idea because Nightwing is one of my favorite players in the console version and this would showcase Nightwing's flexibility and adaptability. I liked the damage boost from Nightwing/New 52's passive decided to buff it and to keep the no basic damage mitigation. Lastly, I chose to make him an Arkham Knight character so that Catwoman/Arkham Knight could have more teammate flexibility. (Plus, with her fluid basic attacks, she would benefit from the unblockable chance on basic attacks offered by Nightwing).