Health

Health is one of the two main stats in Injustice mobile, along with Damage. Health represents how much damage a character can take before they are knocked out and removed from the match.

All characters have a base health, which is their health at level 1, without promotions and support cards. This ranges from 180 (Catwoman/Regime, Flash/Prime and Flash/New 52) to 1350 (Shazam). This can be increased by leveling and promoting the character. At level 50 and elite VII, their health would becomes 54 times of their base health. All characters have unique support enhancement cards that modify their health stat (+10%). For example, Superman is affected by the Lois Lane card, which increases his health stat by 10%, while Son of Krypton increases his damage by 10% and Fortress of Solitude increases his energy regeneration by 10%. Additionally, alliance support cards bought with alliance credits affect all characters. The health alliance support cards include Kilowog (+3%, 5 credits), Hawkman (+4%, 15 credits), Black Manta (+5%, 25 credits), Parallax (+6%, 35 credits), and Swamp Thing (+7%, 45 credits). This adds up to +35% total.