Thread:Tr143/@comment-73.152.161.155-20160602111437

Can you clarify just what determinations and guidelines you're using to declare what makes one character a good partner with, or a counter against, another? Generally, in the Pokemon metagame (which has tiers which ultimately separate pokemon of different usage levels), a "counter" is a pokemon that can usually switch safely into another pokemon and either retaliate, stat boost up or lay down a hazard, and maybe also force the pokemon it switched in on out.

This game can be more and less neat, especially as switching in can have outrageous benefits and penalties (and as the game isn't turn-based), but it does have some very definite one-sided interactions such as between Deathstroke/Arkham Origins and Green Lantern/Red Son.

On the Catwoman/Arkham Knight page, I of course removed the Reverse Flash and Antimatter Sinestro mentions. Now take Reverse Flash: the page currently mentions that his effect can remove the damage and bleed damage of Catwoman's specials--but, that's true for all special attacks whether or not they have DOT, even ones that could outright KO Reverse Flash ten times over. And no one in his right mind would say that Reverse Flash counters everything because he can do that against anybody. In comparison, Reverse Flash even still suffers for taking an attack from Catwoman, as he still takes 20% more incoming damage for 10 seconds due to how he only scrubs the damage he takes from the bleed.

And take the Sinestro mention. The "he can drain her power if he has one bar of power and the appropriate gear equipped" claim is both situational and as general as the interaction between Catwoman and the Flash--Sinestro can "counter" a lot of things in that way if that describes a "counter", because everything can only fire off an attack if it can do so before its power is drained.

Properly speaking, I think a counter in Injustice should directly mitigate the selling points of a character and the way a character functions. Usually this has to do with a character's passive, but it can also extend to odd things like Batgirl having a temporarily-stunning s1. Green Lantern/Red Sun is as such a counter to the nth degree to Deathstroke/Arkham Origins, Bane/Luchador, and common sets of Batgirl, as he removes all weakness of his entire team to these characters, and even leaves them relatively powerless afterwords. Bane/Luchador can perhaps be mentioned as a potentially valid counter of a sort to Antimatter Sinestro, as if forcibly switched in he has a chance to halt the potential sweep of Sinestro, which, in Pokemon metagame terms, is fundamentally what Sinestro functions as--a sweeper. Batman/Arkham Knight can of course be immune to the DOT of Catwoman regardless of however many AK teammates she has. He may very well be the only strict counter she has. By such strict definition, I'm find with the removal of the CSD mention on Catwoman/Arkham Knight's page, even though it's technically true that he can functionally have more "real health" than is accessible to Catwoman's DOT, and that he doesn't have the same vulnerability as other characters when his health drops to 1 from inescapable DOT. But the Reverse Flash and Antimatter Sinestro mentions are still untenable.

With the "Good with" Harley Quinn/Arkham mention on the Catwoman/Arkham Knight page, and with some of the obvious omissions (as Catwoman/Batman Returns is still a decent partner, even if she doesn't give the full damage benefit), it seems like the rationale is "Name all potentially good partners that aren't obvious"--but it's not so clear that Harley Quinn/Arkham is a better candidate for partner than the obvious Arkham Knight partners. It generally is true that some of the benefit of a DOT effect is that it matters less if the special is blocked (which is why I removed her mention). Harley Quinn/Arkham should probably only receive mention if Catwoman/Arkham Knight's s2 doesn't have the same reduced damage that most other DOT specials have. 