Talk:Doomsday/Blackest Night/@comment-220.237.112.251-20160615115954/@comment-28140789-20160615140003

Injustice: Mobile has a complicated system of both adding damage up and translating "damage" and "crit" stats into damage.

If you have Doomsday on your team with no gear modifying his special 1 or special 2 damage and with no partners increasing his damage, then you should notice double damage at 100% damage achieved (i.e., if you do nothing). If you achieve 200% everytime under such constraints, it may only seem like a 50% increase.

That is my theory, anyway, and if that's what you're observing then it's because Doomsday's specials are doing 100% damage + 0-100% damage (based on your swipe/tap performance) + 0-33-66-100% damage (based on his passive) + if critting, 150-250%  minus 100% damage.

It just so happens I have a long blog post premised around complaints regarding the new Superman, and that for primary comparison it looks at the new Doomsday.